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Implement Reverse Z projection matrix for skin model
Signed-off-by: Dylan Schooner <dschooner05@gmail.com>
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5 changed files with 85 additions and 24 deletions
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@ -1,6 +1,7 @@
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<RCC>
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<qresource prefix="/shaders">
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<file>vshader.glsl</file>
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<file>vshader_skin_model.glsl</file>
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<file>vshader_skin_background.glsl</file>
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<file>fshader.glsl</file>
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</qresource>
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</RCC>
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