PrismLauncher/launcher/resources/shaders/shaders.qrc
Dylan Schooner b488547054 Implement Reverse Z projection matrix for skin model
Signed-off-by: Dylan Schooner <dschooner05@gmail.com>
2025-10-31 12:30:17 -04:00

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<RCC>
<qresource prefix="/shaders">
<file>vshader_skin_model.glsl</file>
<file>vshader_skin_background.glsl</file>
<file>fshader.glsl</file>
</qresource>
</RCC>