initial code for multi world list

This commit is contained in:
Ice Yeti 2026-05-26 20:21:27 -04:00
parent 323c25d83b
commit 5f569aeb18
5 changed files with 1308 additions and 0 deletions

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// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MultiWorldList.h"
#include <FileSystem.h>
#include <QDebug>
#include <QDirIterator>
#include <QFileSystemWatcher>
#include <QMimeData>
#include <QString>
#include <QThreadPool>
#include <QUrl>
#include <QUuid>
#include <Qt>
MultiWorldList::MultiWorldList(const QList<QString&> dirs, QList<BaseInstance*> instances) : QAbstractListModel(), m_instances(instances)
{
for (int i = 0; i < dirs.length(); i++) { // better way to do this? iy
m_dirs[i] = dirs[i];
}
for (QDir dir : m_dirs) {
FS::ensureFolderPathExists(dir.absolutePath());
dir.setFilter(QDir::Readable | QDir::NoDotAndDotDot | QDir::Files | QDir::Dirs);
dir.setSorting(QDir::Name | QDir::IgnoreCase | QDir::LocaleAware);
}
m_watcher = new QFileSystemWatcher(this);
m_isWatching = false;
connect(m_watcher, &QFileSystemWatcher::directoryChanged, this, &MultiWorldList::directoryChanged);
}
void MultiWorldList::startWatching() //figure out what watchers do / if necessary and do all paths iy
{
if (m_isWatching) {
return;
}
update();
m_isWatching = m_watcher->addPath(m_dirs[0].absolutePath());
if (m_isWatching) {
qDebug() << "Started watching" << m_dirs[0].absolutePath();
} else {
qDebug() << "Failed to start watching" << m_dirs[0].absolutePath();
}
}
void MultiWorldList::stopWatching() //same as above function iy
{
if (!m_isWatching) {
return;
}
m_isWatching = !m_watcher->removePath(m_dirs[0].absolutePath());
if (!m_isWatching) {
qDebug() << "Stopped watching" << m_dirs[0].absolutePath();
} else {
qDebug() << "Failed to stop watching" << m_dirs[0].absolutePath();
}
}
bool MultiWorldList::update()
{
if (!isValid())
return false;
QList<World> newWorlds;
for (QDir dir : m_dirs) {
dir.refresh();
auto folderContents = dir.entryInfoList();
// if there are any untracked files...
for (QFileInfo entry : folderContents) {
if (!entry.isDir())
continue;
World w(entry);
if (w.isValid()) {
newWorlds.append(w);
}
}
}
beginResetModel();
m_worlds.swap(newWorlds);
endResetModel();
loadWorldsAsync();
return true;
}
void MultiWorldList::directoryChanged(QString)
{
update();
}
bool MultiWorldList::isValid() //account for all directories
{
return m_dirs[0].exists() && m_dirs[0].isReadable();
}
QList<QString> MultiWorldList::instDirPaths() const
{
QList<QString> dirList;
for (BaseInstance* instance : m_instances) {
dirList.append(QFileInfo(instance->instanceRoot()).absoluteFilePath());
}
return dirList;
}
bool MultiWorldList::deleteWorld(int index)
{
if (index >= m_worlds.size() || index < 0)
return false;
World& m = m_worlds[index];
if (m.destroy()) {
beginRemoveRows(QModelIndex(), index, index);
m_worlds.removeAt(index);
endRemoveRows();
emit changed();
return true;
}
return false;
}
bool MultiWorldList::deleteWorlds(int first, int last)
{
for (int i = first; i <= last; i++) {
World& m = m_worlds[i];
m.destroy();
}
beginRemoveRows(QModelIndex(), first, last);
m_worlds.erase(m_worlds.begin() + first, m_worlds.begin() + last + 1);
endRemoveRows();
emit changed();
return true;
}
bool MultiWorldList::resetIcon(int row)
{
if (row >= m_worlds.size() || row < 0)
return false;
World& m = m_worlds[row];
if (m.resetIcon()) {
QModelIndex modelIndex = index(row, NameColumn);
emit dataChanged(modelIndex, modelIndex, { MultiWorldList::IconFileRole });
return true;
}
return false;
}
int MultiWorldList::columnCount(const QModelIndex& parent) const
{
return parent.isValid() ? 0 : 5;
}
QVariant MultiWorldList::data(const QModelIndex& index, int role) const
{
if (!index.isValid())
return QVariant();
int row = index.row();
int column = index.column();
if (row < 0 || row >= m_worlds.size())
return QVariant();
QLocale locale;
auto& world = m_worlds[row];
switch (role) {
case Qt::DisplayRole:
switch (column) {
case NameColumn:
return world.name();
case GameModeColumn:
return world.gameType().toTranslatedString();
case LastPlayedColumn:
return world.lastPlayed();
case SizeColumn:
return locale.formattedDataSize(world.bytes());
case InfoColumn:
if (world.isSymLinkUnder(instDirPaths()[0])) { //FIX THIS--NO INDEX 0 iy
return tr("This world is symbolically linked from elsewhere.");
}
if (world.isMoreThanOneHardLink()) {
return tr("\nThis world is hard linked elsewhere.");
}
return "";
default:
return QVariant();
}
case Qt::UserRole:
if (column == SizeColumn)
return QVariant::fromValue<qlonglong>(world.bytes());
return data(index, Qt::DisplayRole);
case Qt::ToolTipRole: {
if (column == InfoColumn) {
if (world.isSymLinkUnder(instDirPaths()[0])) { //SAME HERE iy
return tr("Warning: This world is symbolically linked from elsewhere. Editing it will also change the original."
"\nCanonical Path: %1")
.arg(world.canonicalFilePath());
}
if (world.isMoreThanOneHardLink()) {
return tr("Warning: This world is hard linked elsewhere. Editing it will also change the original.");
}
}
return world.folderName();
}
case ObjectRole: {
return QVariant::fromValue<void*>((void*)&world);
}
case FolderRole: {
return QDir::toNativeSeparators(dirs()[0].absoluteFilePath(world.folderName())); //SAME HERE iy
}
case SeedRole: {
return QVariant::fromValue<qlonglong>(world.seed());
}
case NameRole: {
return world.name();
}
case LastPlayedRole: {
return world.lastPlayed();
}
case SizeRole: {
return QVariant::fromValue<qlonglong>(world.bytes());
}
case IconFileRole: {
return world.iconFile();
}
default:
return QVariant();
}
}
QVariant MultiWorldList::headerData(int section, [[maybe_unused]] Qt::Orientation orientation, int role) const
{
switch (role) {
case Qt::DisplayRole:
switch (section) {
case NameColumn:
return tr("Name");
case GameModeColumn:
return tr("Game Mode");
case LastPlayedColumn:
return tr("Last Played");
case SizeColumn:
//: World size on disk
return tr("Size");
case InfoColumn:
//: special warnings?
return tr("Info");
default:
return QVariant();
}
case Qt::ToolTipRole:
switch (section) {
case NameColumn:
return tr("The name of the world.");
case GameModeColumn:
return tr("Game mode of the world.");
case LastPlayedColumn:
return tr("Date and time the world was last played.");
case SizeColumn:
return tr("Size of the world on disk.");
case InfoColumn:
return tr("Information and warnings about the world.");
default:
return QVariant();
}
default:
return QVariant();
}
}
QStringList MultiWorldList::mimeTypes() const
{
QStringList types;
types << "text/uri-list";
return types;
}
QMimeData* MultiWorldList::mimeData(const QModelIndexList& indexes) const
{
QList<QUrl> urls;
for (auto idx : indexes) {
if (idx.column() != 0)
continue;
int row = idx.row();
if (row < 0 || row >= this->m_worlds.size())
continue;
const World& world = m_worlds[row];
if (!world.isValid() || !world.isOnFS())
continue;
QString worldPath = world.container().absoluteFilePath();
qDebug() << worldPath;
urls.append(QUrl::fromLocalFile(worldPath));
}
auto result = new QMimeData();
result->setUrls(urls);
return result;
}
Qt::ItemFlags MultiWorldList::flags(const QModelIndex& index) const
{
Qt::ItemFlags defaultFlags = QAbstractListModel::flags(index);
if (index.isValid())
return Qt::ItemIsUserCheckable | Qt::ItemIsDragEnabled | Qt::ItemIsDropEnabled | defaultFlags;
else
return Qt::ItemIsDropEnabled | defaultFlags;
}
Qt::DropActions MultiWorldList::supportedDragActions() const
{
// move to other mod lists or VOID
return Qt::MoveAction;
}
Qt::DropActions MultiWorldList::supportedDropActions() const
{
// copy from outside, move from within and other mod lists
return Qt::CopyAction | Qt::MoveAction;
}
void MultiWorldList::installWorld(QFileInfo filename)
{
qDebug() << "installing:" << filename.absoluteFilePath();
World w(filename);
if (!w.isValid()) {
return;
}
w.install(m_dirs[0].absolutePath()); //more directory stuff iy
}
bool MultiWorldList::dropMimeData(const QMimeData* data,
Qt::DropAction action,
[[maybe_unused]] int row,
[[maybe_unused]] int column,
[[maybe_unused]] const QModelIndex& parent)
{
if (action == Qt::IgnoreAction)
return true;
// check if the action is supported
if (!data || !(action & supportedDropActions()))
return false;
// files dropped from outside?
if (data->hasUrls()) {
bool was_watching = m_isWatching;
if (was_watching)
stopWatching();
auto urls = data->urls();
for (auto url : urls) {
// only local files may be dropped...
if (!url.isLocalFile())
continue;
QString filename = url.toLocalFile();
QFileInfo worldInfo(filename);
if (!m_dirs[0].entryInfoList().contains(worldInfo)) { //more stuff to fix iy
installWorld(worldInfo);
}
}
if (was_watching)
startWatching();
return true;
}
return false;
}
int64_t calculateWorldSize(const QFileInfo& file)
{
if (file.isFile() && file.suffix() == "zip") {
return file.size();
} else if (file.isDir()) {
QDirIterator it(file.absoluteFilePath(), QDir::Files, QDirIterator::Subdirectories);
int64_t total = 0;
while (it.hasNext()) {
it.next();
total += it.fileInfo().size();
}
return total;
}
return -1;
}
void MultiWorldList::loadWorldsAsync()
{
for (int i = 0; i < m_worlds.size(); ++i) {
auto file = m_worlds.at(i).container();
int row = i;
QThreadPool::globalInstance()->start([this, file, row]() mutable {
auto size = calculateWorldSize(file);
QMetaObject::invokeMethod(
this,
[this, size, row, file]() {
if (row < m_worlds.size() && m_worlds[row].container() == file) {
m_worlds[row].setSize(size);
// Notify views
QModelIndex modelIndex = index(row, SizeColumn);
emit dataChanged(modelIndex, modelIndex, { SizeRole });
}
},
Qt::QueuedConnection);
});
}
}

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/* Copyright 2015-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QAbstractListModel>
#include <QDir>
#include <QList>
#include <QMimeData>
#include <QString>
#include "BaseInstance.h"
#include "minecraft/World.h"
class QFileSystemWatcher;
class MultiWorldList : public QAbstractListModel {
Q_OBJECT
public:
enum Columns { NameColumn, GameModeColumn, LastPlayedColumn, SizeColumn, InfoColumn };
enum Roles { ObjectRole = Qt::UserRole + 1, FolderRole, SeedRole, NameRole, GameModeRole, LastPlayedRole, SizeRole, IconFileRole };
MultiWorldList(const QList<QString&> dirs, QList<BaseInstance*> instances);
virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
virtual int rowCount(const QModelIndex& parent = QModelIndex()) const { return parent.isValid() ? 0 : static_cast<int>(size()); };
virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
virtual int columnCount(const QModelIndex& parent) const;
size_t size() const { return m_worlds.size(); };
bool empty() const { return size() == 0; }
World& operator[](size_t index) { return m_worlds[index]; }
/// Reloads the mod list and returns true if the list changed.
virtual bool update();
/// Install a world from location
void installWorld(QFileInfo filename);
/// Deletes the mod at the given index.
virtual bool deleteWorld(int index);
/// Removes the world icon, if any
virtual bool resetIcon(int index);
/// Deletes all the selected mods
virtual bool deleteWorlds(int first, int last);
/// flags, mostly to support drag&drop
virtual Qt::ItemFlags flags(const QModelIndex& index) const;
/// get data for drag action
virtual QMimeData* mimeData(const QModelIndexList& indexes) const;
/// get the supported mime types
virtual QStringList mimeTypes() const;
/// process data from drop action
virtual bool dropMimeData(const QMimeData* data, Qt::DropAction action, int row, int column, const QModelIndex& parent);
/// what drag actions do we support?
virtual Qt::DropActions supportedDragActions() const;
/// what drop actions do we support?
virtual Qt::DropActions supportedDropActions() const;
void startWatching();
void stopWatching();
virtual bool isValid();
QList<QDir> dirs() const { return m_dirs; }
QList<QString> instDirPaths() const;
const QList<World>& allWorlds() const { return m_worlds; }
private slots:
void directoryChanged(QString path);
void loadWorldsAsync();
signals:
void changed();
protected:
QList<BaseInstance*> m_instances;
QFileSystemWatcher* m_watcher;
bool m_isWatching;
QList<QDir> m_dirs;
QList<World> m_worlds;
};

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// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
* Copyright (C) 2022 TheKodeToad <TheKodeToad@proton.me>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MultiWorldListPage.h"
#include "minecraft/MultiWorldList.h"
#include "ui/dialogs/CustomMessageBox.h"
#include "ui_WorldListPage.h" //fix this iy
#include <ui/widgets/PageContainer.h>
#include <QClipboard>
#include <QDialogButtonBox>
#include <QEvent>
#include <QInputDialog>
#include <QKeyEvent>
#include <QMenu>
#include <QMessageBox>
#include <QPushButton>
#include <QSortFilterProxyModel>
#include <QTreeView>
#include <Qt>
#include "FileSystem.h"
#include "tools/MCEditTool.h"
#include "DesktopServices.h"
#include "ui/GuiUtil.h"
#include "Application.h"
#include "pages/instance/DataPackPage.h"
class WorldListProxyModel : public QSortFilterProxyModel {
Q_OBJECT
public:
WorldListProxyModel(QObject* parent) : QSortFilterProxyModel(parent) {}
virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const
{
QModelIndex sourceIndex = mapToSource(index);
if (index.column() == 0 && role == Qt::DecorationRole) {
MultiWorldList* worlds = qobject_cast<MultiWorldList*>(sourceModel());
auto iconFile = worlds->data(sourceIndex, MultiWorldList::IconFileRole).toString();
if (iconFile.isNull()) {
// NOTE: Minecraft uses the same placeholder for servers AND worlds
return QIcon::fromTheme("unknown_server");
}
return QIcon(iconFile);
}
return sourceIndex.data(role);
}
};
MultiWorldListPage::MultiWorldListPage(MinecraftInstance* inst, MultiWorldList* worlds, QWidget* parent)
: QMainWindow(parent), m_inst(inst), ui(new Ui::WorldListPage), m_worlds(worlds) //use MultiWorldListPage.ui to have separate ui from normal world list page iy
{
ui->setupUi(this);
ui->toolBar->insertSpacer(ui->actionRefresh);
WorldListProxyModel* proxy = new WorldListProxyModel(this);
proxy->setSortCaseSensitivity(Qt::CaseInsensitive);
proxy->setSourceModel(m_worlds);
proxy->setSortRole(Qt::UserRole);
ui->worldTreeView->setSortingEnabled(true);
ui->worldTreeView->setModel(proxy);
ui->worldTreeView->installEventFilter(this);
ui->worldTreeView->setContextMenuPolicy(Qt::CustomContextMenu);
ui->worldTreeView->setIconSize(QSize(64, 64));
connect(ui->worldTreeView, &QTreeView::customContextMenuRequested, this, &MultiWorldListPage::ShowContextMenu);
auto head = ui->worldTreeView->header();
head->setSectionResizeMode(0, QHeaderView::Stretch);
head->setSectionResizeMode(1, QHeaderView::ResizeToContents);
head->setSectionResizeMode(4, QHeaderView::ResizeToContents);
connect(ui->worldTreeView->selectionModel(), &QItemSelectionModel::currentChanged, this, &MultiWorldListPage::worldChanged);
worldChanged(QModelIndex(), QModelIndex());
}
void MultiWorldListPage::openedImpl()
{
m_worlds->startWatching();
if (!m_inst || !m_inst->traits().contains("feature:is_quick_play_singleplayer")) {
ui->toolBar->removeAction(ui->actionJoin);
}
auto const setting_name = QString("WideBarVisibility_%1").arg(id());
m_wide_bar_setting = APPLICATION->settings()->getOrRegisterSetting(setting_name);
ui->toolBar->setVisibilityState(QByteArray::fromBase64(m_wide_bar_setting->get().toString().toUtf8()));
}
void MultiWorldListPage::closedImpl()
{
m_worlds->stopWatching();
m_wide_bar_setting->set(QString::fromUtf8(ui->toolBar->getVisibilityState().toBase64()));
}
MultiWorldListPage::~MultiWorldListPage()
{
m_worlds->stopWatching();
delete ui;
}
void MultiWorldListPage::ShowContextMenu(const QPoint& pos)
{
auto menu = ui->toolBar->createContextMenu(this, tr("Context menu"));
menu->exec(ui->worldTreeView->mapToGlobal(pos));
delete menu;
}
QMenu* MultiWorldListPage::createPopupMenu()
{
QMenu* filteredMenu = QMainWindow::createPopupMenu();
filteredMenu->removeAction(ui->toolBar->toggleViewAction());
return filteredMenu;
}
bool MultiWorldListPage::shouldDisplay() const
{
return true;
}
void MultiWorldListPage::retranslate()
{
ui->retranslateUi(this);
}
bool MultiWorldListPage::worldListFilter(QKeyEvent* keyEvent)
{
if (keyEvent->key() == Qt::Key_Delete) {
on_actionRemove_triggered();
return true;
}
return QWidget::eventFilter(ui->worldTreeView, keyEvent);
}
bool MultiWorldListPage::eventFilter(QObject* obj, QEvent* ev)
{
if (ev->type() != QEvent::KeyPress) {
return QWidget::eventFilter(obj, ev);
}
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(ev);
if (obj == ui->worldTreeView)
return worldListFilter(keyEvent);
return QWidget::eventFilter(obj, ev);
}
void MultiWorldListPage::on_actionRemove_triggered()
{
auto proxiedIndex = getSelectedWorld();
if (!proxiedIndex.isValid())
return;
auto result = CustomMessageBox::selectable(this, tr("Confirm Deletion"),
tr("You are about to delete \"%1\".\n"
"The world may be gone forever (A LONG TIME).\n\n"
"Are you sure?")
.arg(m_worlds->allWorlds().at(proxiedIndex.row()).name()),
QMessageBox::Warning, QMessageBox::Yes | QMessageBox::No, QMessageBox::No)
->exec();
if (result != QMessageBox::Yes) {
return;
}
m_worlds->stopWatching();
m_worlds->deleteWorld(proxiedIndex.row());
m_worlds->startWatching();
}
void MultiWorldListPage::on_actionView_Folder_triggered()
{
DesktopServices::openPath(m_worlds->dirs()[0].absolutePath(), true); //change this iy
}
void MultiWorldListPage::on_actionData_Packs_triggered()
{
QModelIndex index = getSelectedWorld();
if (!index.isValid()) {
return;
}
if (!worldSafetyNagQuestion(tr("Manage Data Packs")))
return;
const QString fullPath = m_worlds->data(index, MultiWorldList::FolderRole).toString();
const QString folder = FS::PathCombine(fullPath, "datapacks");
auto dialog = new QDialog(this);
dialog->setWindowTitle(tr("Data packs for %1").arg(m_worlds->data(index, MultiWorldList::NameRole).toString()));
dialog->setWindowModality(Qt::WindowModal);
dialog->resize(static_cast<int>(std::max(0.5 * window()->width(), 400.0)),
static_cast<int>(std::max(0.75 * window()->height(), 400.0)));
dialog->restoreGeometry(QByteArray::fromBase64(APPLICATION->settings()->get("DataPackDownloadGeometry").toByteArray()));
GenericPageProvider provider(dialog->windowTitle());
bool isIndexed = !APPLICATION->settings()->get("ModMetadataDisabled").toBool();
m_datapackModel.reset(new DataPackFolderModel(folder, m_inst, isIndexed, true));
provider.addPageCreator([this] { return new DataPackPage(m_inst, m_datapackModel.get(), this); });
auto layout = new QVBoxLayout(dialog);
auto focusStealer = new QPushButton(dialog);
layout->addWidget(focusStealer);
focusStealer->setDefault(true);
focusStealer->hide();
auto pageContainer = new PageContainer(&provider, {}, dialog);
pageContainer->hidePageList();
layout->addWidget(pageContainer);
auto buttonBox = new QDialogButtonBox(QDialogButtonBox::Close | QDialogButtonBox::Help);
connect(buttonBox, &QDialogButtonBox::rejected, dialog, &QDialog::reject);
connect(buttonBox, &QDialogButtonBox::helpRequested, pageContainer, &PageContainer::help);
layout->addWidget(buttonBox);
dialog->setLayout(layout);
dialog->exec();
APPLICATION->settings()->set("DataPackDownloadGeometry", dialog->saveGeometry().toBase64());
}
void MultiWorldListPage::on_actionReset_Icon_triggered()
{
auto proxiedIndex = getSelectedWorld();
if (!proxiedIndex.isValid())
return;
if (m_worlds->resetIcon(proxiedIndex.row())) {
ui->actionReset_Icon->setEnabled(false);
}
}
QModelIndex MultiWorldListPage::getSelectedWorld()
{
auto index = ui->worldTreeView->selectionModel()->currentIndex();
auto proxy = (QSortFilterProxyModel*)ui->worldTreeView->model();
return proxy->mapToSource(index);
}
void MultiWorldListPage::on_actionCopy_Seed_triggered()
{
QModelIndex index = getSelectedWorld();
if (!index.isValid()) {
return;
}
int64_t seed = m_worlds->data(index, MultiWorldList::SeedRole).toLongLong();
APPLICATION->clipboard()->setText(QString::number(seed));
}
void MultiWorldListPage::on_actionMCEdit_triggered()
{
if (m_mceditStarting)
return;
auto mcedit = APPLICATION->mcedit();
const QString mceditPath = mcedit->path();
QModelIndex index = getSelectedWorld();
if (!index.isValid()) {
return;
}
if (!worldSafetyNagQuestion(tr("Open World in MCEdit")))
return;
auto fullPath = m_worlds->data(index, MultiWorldList::FolderRole).toString();
auto program = mcedit->getProgramPath();
if (program.size()) {
#ifdef Q_OS_WIN32
if (!QProcess::startDetached(program, { fullPath }, mceditPath)) {
mceditError();
}
#else
m_mceditProcess.reset(new LoggedProcess());
m_mceditProcess->setDetachable(true);
connect(m_mceditProcess.get(), &LoggedProcess::stateChanged, this, &MultiWorldListPage::mceditState);
m_mceditProcess->start(program, { fullPath });
m_mceditProcess->setWorkingDirectory(mceditPath);
m_mceditStarting = true;
#endif
} else {
QMessageBox::warning(this->parentWidget(), tr("No MCEdit found or set up!"),
tr("You do not have MCEdit set up or it was moved.\nYou can set it up in the global settings."));
}
}
void MultiWorldListPage::mceditError()
{
QMessageBox::warning(this->parentWidget(), tr("MCEdit failed to start!"),
tr("MCEdit failed to start.\nIt may be necessary to reinstall it."));
}
void MultiWorldListPage::mceditState(LoggedProcess::State state)
{
bool failed = false;
switch (state) {
case LoggedProcess::NotRunning:
case LoggedProcess::Starting:
return;
case LoggedProcess::FailedToStart:
case LoggedProcess::Crashed:
case LoggedProcess::Aborted: {
failed = true;
}
/* fallthrough */
case LoggedProcess::Running:
case LoggedProcess::Finished: {
m_mceditStarting = false;
break;
}
}
if (failed) {
mceditError();
}
}
void MultiWorldListPage::worldChanged([[maybe_unused]] const QModelIndex& current, [[maybe_unused]] const QModelIndex& previous)
{
QModelIndex index = getSelectedWorld();
bool enable = index.isValid();
ui->actionCopy_Seed->setEnabled(enable);
ui->actionMCEdit->setEnabled(enable);
ui->actionRemove->setEnabled(enable);
ui->actionCopy->setEnabled(enable);
ui->actionRename->setEnabled(enable);
ui->actionData_Packs->setEnabled(enable);
bool hasIcon = !index.data(MultiWorldList::IconFileRole).isNull();
ui->actionReset_Icon->setEnabled(enable && hasIcon);
auto supportsJoin = m_inst && m_inst->traits().contains("feature:is_quick_play_singleplayer");
ui->actionJoin->setEnabled(enable && supportsJoin);
if (!supportsJoin) {
ui->toolBar->removeAction(ui->actionJoin);
}
}
void MultiWorldListPage::on_actionAdd_triggered()
{
auto list = GuiUtil::BrowseForFiles(displayName(), tr("Select a Minecraft world zip"), tr("Minecraft World Zip File") + " (*.zip)",
QString(), this->parentWidget());
if (!list.empty()) {
m_worlds->stopWatching();
for (auto filename : list) {
m_worlds->installWorld(QFileInfo(filename));
}
m_worlds->startWatching();
}
}
bool MultiWorldListPage::isWorldSafe(QModelIndex)
{
return !m_inst->isRunning();
}
bool MultiWorldListPage::worldSafetyNagQuestion(const QString& actionType)
{
if (!isWorldSafe(getSelectedWorld())) {
auto result = QMessageBox::question(
this, actionType, tr("Changing a world while Minecraft is running is potentially unsafe.\nDo you wish to proceed?"));
if (result == QMessageBox::No) {
return false;
}
}
return true;
}
void MultiWorldListPage::on_actionCopy_triggered()
{
QModelIndex index = getSelectedWorld();
if (!index.isValid()) {
return;
}
if (!worldSafetyNagQuestion(tr("Copy World")))
return;
auto worldVariant = m_worlds->data(index, MultiWorldList::ObjectRole);
auto world = (World*)worldVariant.value<void*>();
bool ok = false;
QString name =
QInputDialog::getText(this, tr("World name"), tr("Enter a new name for the copy."), QLineEdit::Normal, world->name(), &ok);
if (ok && name.length() > 0) {
world->install(m_worlds->dirs()[0].absolutePath(), name); //you know what to do iy
}
}
void MultiWorldListPage::on_actionRename_triggered()
{
QModelIndex index = getSelectedWorld();
if (!index.isValid()) {
return;
}
if (!worldSafetyNagQuestion(tr("Rename World")))
return;
auto worldVariant = m_worlds->data(index, MultiWorldList::ObjectRole);
auto world = (World*)worldVariant.value<void*>();
bool ok = false;
QString name = QInputDialog::getText(this, tr("World name"), tr("Enter a new world name."), QLineEdit::Normal, world->name(), &ok);
if (ok && name.length() > 0) {
world->rename(name);
}
}
void MultiWorldListPage::on_actionRefresh_triggered()
{
m_worlds->update();
}
void MultiWorldListPage::on_actionJoin_triggered()
{
QModelIndex index = getSelectedWorld();
if (!index.isValid()) {
return;
}
auto worldVariant = m_worlds->data(index, MultiWorldList::ObjectRole);
auto world = (World*)worldVariant.value<void*>();
APPLICATION->launch(m_inst, LaunchMode::Normal, std::make_shared<MinecraftTarget>(MinecraftTarget::parse(world->folderName(), true)));
}
#include "WorldListPage.moc" //change this iy

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@ -0,0 +1,107 @@
// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QMainWindow>
#include <LoggedProcess.h>
#include "minecraft/MinecraftInstance.h"
#include "ui/pages/BasePage.h"
#include "settings/Setting.h"
class MultiWorldList;
namespace Ui {
class MultiWorldListPage;
}
class MultiWorldListPage : public QMainWindow, public BasePage {
Q_OBJECT
public:
explicit MultiWorldListPage(MinecraftInstance* inst, MultiWorldList* worlds, QWidget* parent = 0);
virtual ~MultiWorldListPage();
virtual QString displayName() const override { return tr("Worlds"); }
virtual QIcon icon() const override { return QIcon::fromTheme("worlds"); }
virtual QString id() const override { return "worlds"; }
virtual QString helpPage() const override { return "Worlds"; }
virtual bool shouldDisplay() const override;
void retranslate() override;
virtual void openedImpl() override;
virtual void closedImpl() override;
protected:
bool eventFilter(QObject* obj, QEvent* ev) override;
bool worldListFilter(QKeyEvent* ev);
QMenu* createPopupMenu() override;
protected:
MinecraftInstance* m_inst;
private:
QModelIndex getSelectedWorld();
bool isWorldSafe(QModelIndex index);
bool worldSafetyNagQuestion(const QString& actionType);
void mceditError();
private:
Ui::WorldListPage* ui;
MultiWorldList* m_worlds;
unique_qobject_ptr<LoggedProcess> m_mceditProcess;
bool m_mceditStarting = false;
std::shared_ptr<Setting> m_wide_bar_setting = nullptr;
std::unique_ptr<DataPackFolderModel> m_datapackModel;
private slots:
void on_actionCopy_Seed_triggered();
void on_actionMCEdit_triggered();
void on_actionRemove_triggered();
void on_actionAdd_triggered();
void on_actionCopy_triggered();
void on_actionRename_triggered();
void on_actionRefresh_triggered();
void on_actionView_Folder_triggered();
void on_actionData_Packs_triggered();
void on_actionReset_Icon_triggered();
void worldChanged(const QModelIndex& current, const QModelIndex& previous);
void mceditState(LoggedProcess::State state);
void on_actionJoin_triggered();
void ShowContextMenu(const QPoint& pos);
};

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MultiWorldListPage</class>
<widget class="QMainWindow" name="MultiWorldListPage">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<widget class="QWidget" name="centralwidget">
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QTreeView" name="worldTreeView">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="acceptDrops">
<bool>true</bool>
</property>
<property name="dragDropMode">
<enum>QAbstractItemView::DragDrop</enum>
</property>
<property name="alternatingRowColors">
<bool>true</bool>
</property>
<property name="rootIsDecorated">
<bool>false</bool>
</property>
<property name="itemsExpandable">
<bool>false</bool>
</property>
<property name="sortingEnabled">
<bool>true</bool>
</property>
<property name="allColumnsShowFocus">
<bool>true</bool>
</property>
<property name="verticalScrollMode">
<enum>QAbstractItemView::ScrollPerPixel</enum>
</property>
<attribute name="headerStretchLastSection">
<bool>false</bool>
</attribute>
</widget>
</item>
</layout>
</widget>
<widget class="WideBar" name="toolBar">
<property name="windowTitle">
<string>Actions</string>
</property>
<property name="allowedAreas">
<set>Qt::LeftToolBarArea|Qt::RightToolBarArea</set>
</property>
<property name="toolButtonStyle">
<enum>Qt::ToolButtonTextOnly</enum>
</property>
<property name="floatable">
<bool>false</bool>
</property>
<attribute name="toolBarArea">
<enum>RightToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
<addaction name="actionAdd"/>
<addaction name="separator"/>
<addaction name="actionJoin"/>
<addaction name="actionRename"/>
<addaction name="actionCopy"/>
<addaction name="actionRemove"/>
<addaction name="actionMCEdit"/>
<addaction name="actionData_Packs"/>
<addaction name="actionReset_Icon"/>
<addaction name="separator"/>
<addaction name="actionCopy_Seed"/>
<addaction name="actionRefresh"/>
<addaction name="actionView_Folder"/>
</widget>
<action name="actionAdd">
<property name="text">
<string>Add</string>
</property>
</action>
<action name="actionJoin">
<property name="text">
<string>Join</string>
</property>
</action>
<action name="actionRename">
<property name="text">
<string>Rename</string>
</property>
</action>
<action name="actionCopy">
<property name="text">
<string>Copy</string>
</property>
</action>
<action name="actionRemove">
<property name="text">
<string>Delete</string>
</property>
</action>
<action name="actionMCEdit">
<property name="text">
<string>MCEdit</string>
</property>
</action>
<action name="actionCopy_Seed">
<property name="text">
<string>Copy Seed</string>
</property>
</action>
<action name="actionRefresh">
<property name="text">
<string>Refresh</string>
</property>
</action>
<action name="actionView_Folder">
<property name="text">
<string>View Folder</string>
</property>
</action>
<action name="actionReset_Icon">
<property name="text">
<string>Reset Icon</string>
</property>
<property name="toolTip">
<string>Remove world icon to make the game re-generate it on next load.</string>
</property>
</action>
<action name="actionData_Packs">
<property name="text">
<string>Data Packs</string>
</property>
<property name="toolTip">
<string>Manage data packs inside the world.</string>
</property>
</action>
</widget>
<customwidgets>
<customwidget>
<class>WideBar</class>
<extends>QToolBar</extends>
<header>ui/widgets/WideBar.h</header>
</customwidget>
</customwidgets>
<resources/>
<connections/>
</ui>