Add vessel entity
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24
entities/vessel_entity.cpp
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24
entities/vessel_entity.cpp
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#include "vessel_entity.h"
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unsigned long long vessel_entity::__global_id = 0;
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vessel_entity::vessel_entity(const dpoint_entity &harbor, unsigned int capacity) : _harbor(harbor), _capacity(capacity) {
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this->_id = ++vessel_entity::__global_id;
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}
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unsigned long long vessel_entity::id() {
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return this->_id;
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}
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const dpoint_entity vessel_entity::harbor() {
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return this->_harbor;
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}
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unsigned int vessel_entity::capacity() {
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return this->_capacity;
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}
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const QVector<cargo_entity> vessel_entity::cargo() {
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return this->_cargo;
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}
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29
entities/vessel_entity.h
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29
entities/vessel_entity.h
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#ifndef VESSEL_ENTITY_H
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#define VESSEL_ENTITY_H
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#include "cargo_entity.h"
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#include "dpoint_entity.h"
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class vessel_entity
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{
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private:
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static unsigned long long __global_id;
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unsigned long long _id;
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dpoint_entity _harbor;
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unsigned int _capacity;
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QVector<cargo_entity> _cargo;
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public:
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vessel_entity() = default;
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vessel_entity(const dpoint_entity &harbor, unsigned int capacity);
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unsigned long long id();
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const dpoint_entity harbor();
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unsigned int capacity();
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const QVector<cargo_entity> cargo();
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};
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#endif // VESSEL_ENTITY_H
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