Moved models out of index.ts
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a118bda224
commit
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2 changed files with 160 additions and 159 deletions
160
src/index.ts
160
src/index.ts
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@ -5,6 +5,7 @@ import { v4 as uuidv4 } from "uuid";
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import { Server, Socket } from "socket.io";
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import { instrument } from "@socket.io/admin-ui";
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import { Client, AvailableGame, Game } from "./models";
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import { pallette, availableColors } from "./pallette";
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const app = express();
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@ -17,165 +18,6 @@ const io = new Server(server, {
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},
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});
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class Client {
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private _login: string;
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private _password: string;
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private _inGame: Boolean;
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public get login() {
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return this._login;
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}
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public get password() {
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return this._password;
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}
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public get inGame() {
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return this._inGame;
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}
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constructor(login: string, password: string) {
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this._login = login;
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this._password = password;
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this._inGame = false;
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}
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public setInGame(inGame: Boolean) {
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this._inGame = inGame;
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}
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public simplify() {
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return {
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login: this.login,
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inGame: this.inGame,
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};
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}
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}
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class Game {
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private id: string;
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private guesser: Client;
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private suggester: Client;
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private tries: number;
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private guesses: Set<string>;
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private colors: Set<string>;
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public get Id() {
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return this.id;
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}
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public get Guesser() {
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return this.guesser;
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}
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public get Suggester() {
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return this.suggester;
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}
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public get Tries() {
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return this.tries;
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}
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public get Guesses() {
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return this.guesses;
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}
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public get Colors() {
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return this.colors;
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}
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constructor(id: string, guesser: Client, suggester: Client, tries: number) {
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this.id = id;
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this.guesser = guesser;
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this.suggester = suggester;
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this.tries = tries;
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this.guesses = new Set<string>();
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this.colors = new Set<string>();
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while (this.colors.size < 6) {
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const key = availableColors[Math.floor(Math.random() * availableColors.length)];
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this.colors.add(key);
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}
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}
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public Opponent(player: Client): Client {
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if (this.guesser === player) {
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return this.suggester;
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}
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return this.guesser;
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}
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public Guess(player: Client, guess: string) {
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if (this.guesses.has(guess)) {
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return true;
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}
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this.guesses.add(guess);
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const opponent = this.Opponent(player);
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const opponentSocket = Array.from(onlineClients.keys()).find((socket) => onlineClients.get(socket) === opponent);
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if (opponentSocket) {
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opponentSocket.emit("guess", guess);
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} else {
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console.log("opponent socket not found");
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return false;
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}
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return true;
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}
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public GameWon() {
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for (const color of this.colors) {
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if (!this.guesses.has(color)) {
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return false;
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}
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}
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return true;
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}
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public GameLost() {
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const countOfGuesses = this.guesses.size;
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const countOfCorrectGuesses = Array.from(this.guesses).filter((guess) => this.colors.has(guess)).length;
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return countOfGuesses - countOfCorrectGuesses >= this.tries;
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}
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public simplify() {
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return {
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id: this.id,
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guesser: this.guesser.login,
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suggester: this.suggester.login,
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tries: this.tries,
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};
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}
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}
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class AvailableGame {
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private _id: string;
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private _player: Client;
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private _tries: number;
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private _neededRole: string;
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public get id(): string {
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return this._id;
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}
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public get player(): Client {
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return this._player;
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}
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public get tries(): number {
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return this._tries;
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}
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public get neededRole(): string {
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return this._neededRole;
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}
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constructor(id: string, player: Client, tries: number, neededRole: string) {
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this._id = id;
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this._player = player;
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this._tries = tries;
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this._neededRole = neededRole;
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}
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simplify() {
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return {
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id: this.id,
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player: this.player.login,
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tries: this.tries,
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neededRole: this.neededRole,
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};
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}
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}
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let registeredClients: Client[] = [];
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let onlineClients: Map<Socket, Client> = new Map<Socket, Client>();
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let availableGames: Map<string, AvailableGame> = new Map<string, AvailableGame>();
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159
src/models.ts
Normal file
159
src/models.ts
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@ -0,0 +1,159 @@
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import { Socket } from "socket.io";
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import { availableColors } from "./pallette";
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export class Client {
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private _login: string;
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private _password: string;
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private _inGame: Boolean;
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private _socket: Socket;
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public get login() {
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return this._login;
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}
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public get password() {
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return this._password;
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}
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public get inGame() {
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return this._inGame;
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}
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public get socket() {
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return this._socket;
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}
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constructor(login: string, password: string, socket: Socket) {
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this._login = login;
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this._password = password;
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this._inGame = false;
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this._socket = socket;
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}
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public setInGame(inGame: Boolean) {
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this._inGame = inGame;
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}
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public simplify() {
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return {
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login: this.login,
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inGame: this.inGame,
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};
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}
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}
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export class Game {
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private id: string;
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private guesser: Client;
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private suggester: Client;
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private tries: number;
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private guesses: Set<string>;
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private colors: Set<string>;
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public get Id() {
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return this.id;
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}
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public get Guesser() {
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return this.guesser;
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}
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public get Suggester() {
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return this.suggester;
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}
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public get Tries() {
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return this.tries;
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}
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public get Guesses() {
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return this.guesses;
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}
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public get Colors() {
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return this.colors;
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}
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constructor(id: string, guesser: Client, suggester: Client, tries: number) {
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this.id = id;
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this.guesser = guesser;
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this.suggester = suggester;
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this.tries = tries;
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this.guesses = new Set<string>();
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this.colors = new Set<string>();
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while (this.colors.size < 6) {
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const key = availableColors[Math.floor(Math.random() * availableColors.length)];
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this.colors.add(key);
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}
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}
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public Opponent(player: Client): Client {
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if (this.guesser === player) {
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return this.suggester;
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}
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return this.guesser;
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}
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public Guess(player: Client, guess: string) {
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if (this.guesses.has(guess)) {
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return true;
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}
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this.guesses.add(guess);
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this.Opponent(player).socket.emit("guess", guess);
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return true;
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}
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public GameWon() {
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for (const color of this.colors) {
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if (!this.guesses.has(color)) {
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return false;
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}
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}
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return true;
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}
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public GameLost() {
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const countOfGuesses = this.guesses.size;
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const countOfCorrectGuesses = Array.from(this.guesses).filter((guess) => this.colors.has(guess)).length;
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return countOfGuesses - countOfCorrectGuesses >= this.tries;
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}
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public simplify() {
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return {
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id: this.id,
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guesser: this.guesser.login,
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suggester: this.suggester.login,
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tries: this.tries,
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};
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}
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}
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export class AvailableGame {
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private _id: string;
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private _player: Client;
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private _tries: number;
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private _neededRole: string;
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public get id(): string {
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return this._id;
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}
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public get player(): Client {
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return this._player;
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}
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public get tries(): number {
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return this._tries;
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}
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public get neededRole(): string {
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return this._neededRole;
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}
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constructor(id: string, player: Client, tries: number, neededRole: string) {
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this._id = id;
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this._player = player;
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this._tries = tries;
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this._neededRole = neededRole;
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}
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simplify() {
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return {
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id: this.id,
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player: this.player.login,
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tries: this.tries,
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neededRole: this.neededRole,
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};
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}
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}
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