Implemented game room as chat for now
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parent
299760c52a
commit
79d439e10a
3 changed files with 150 additions and 17 deletions
140
src/index.ts
140
src/index.ts
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@ -1,5 +1,6 @@
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import express, { Express, Request, Response } from "express";
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import http from "http";
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import { v4 as uuidv4 } from "uuid";
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import { Server, Socket } from "socket.io";
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import { instrument } from "@socket.io/admin-ui";
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@ -7,7 +8,12 @@ import { instrument } from "@socket.io/admin-ui";
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const app = express();
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const server = http.createServer(app);
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const io = new Server(server);
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const io = new Server(server, {
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cors: {
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origin: ["https://admin.socket.io"],
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credentials: true,
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},
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});
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class Client {
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private _login: String;
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@ -33,23 +39,49 @@ class Client {
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public setInGame(inGame: Boolean) {
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this._inGame = inGame;
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}
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public simplify() {
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return {
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login: this.login,
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inGame: this.inGame,
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};
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}
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}
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class Game {
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private id: String;
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private player1: Client;
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private player2: Client;
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private turn: Number;
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private board: Number[][];
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constructor(player1: Client, player2: Client) {
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public get Id() {
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return this.id;
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}
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public get Player1() {
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return this.player1;
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}
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public get Player2() {
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return this.player2;
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}
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constructor(id: String, player1: Client, player2: Client) {
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this.id = id;
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this.player1 = player1;
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this.player2 = player2;
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this.turn = 1;
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this.board = [
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[0, 0, 0],
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[0, 0, 0],
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[0, 0, 0],
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];
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}
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public Opponent(player: Client): Client {
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if (this.player1 === player) {
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return this.player2;
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}
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return this.player1;
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}
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public simplify() {
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return {
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id: this.id,
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player1: this.player1.login,
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player2: this.player2.login,
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};
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}
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}
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@ -77,6 +109,7 @@ let registeredClients: Client[] = [];
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let onlineClients: Map<Socket, Client> = new Map<Socket, Client>();
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let guessersRoom: Room = new Room();
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let suggestersRoom: Room = new Room();
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let runningGames: Map<String, Game> = new Map<String, Game>();
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app.get("/", (req, res) => {
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res.send("<h1>Hello world</h1>");
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@ -209,7 +242,7 @@ io.on("connection", (socket) => {
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return;
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}
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const otherClientSocket = Array.from(onlineClients.keys()).find((key) => onlineClients.get(key)!!.login === sendTo);
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const otherClientSocket = Array.from(onlineClients.keys()).find((key) => onlineClients.get(key)?.login === sendTo);
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if (otherClientSocket === undefined) {
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socket.emit("sendRequestResponse", false, 404);
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return;
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@ -219,12 +252,90 @@ io.on("connection", (socket) => {
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socket.emit("sendRequestResponse", [true]);
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});
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socket.on("requestResponse", (requester: String, response: Boolean) => {
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const client = onlineClients.get(socket);
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if (client === undefined) {
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socket.emit("requestResponseResult", false, 403);
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return;
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}
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if (client.inGame || requester === client.login) {
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socket.emit("requestResponseResult", false, 400);
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return;
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}
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const otherClientSocket = Array.from(onlineClients.keys()).find((key) => onlineClients.get(key)?.login === requester);
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if (otherClientSocket === undefined) {
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socket.emit("requestResponseResult", false, 404);
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return;
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}
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if (response) {
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const game = new Game(uuidv4(), client, onlineClients.get(otherClientSocket)!);
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runningGames.set(game.Id, game);
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client.setInGame(true);
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onlineClients.get(otherClientSocket)!.setInGame(true);
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socket.emit("requestResponseResult", true, game.simplify());
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otherClientSocket.emit("requestResponseResult", true, game.simplify());
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} else {
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socket.emit("requestResponseResult", false, `You declined ${client.login} request`);
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otherClientSocket.emit("requestResponseResult", false, `${client.login} declined your request`);
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}
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});
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socket.on("chat", (gameId, message) => {
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const client = onlineClients.get(socket);
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if (client === undefined) {
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socket.emit("chatResponse", false, 403);
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return;
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}
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const game = runningGames.get(gameId);
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if (game === undefined || !client.inGame) {
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socket.emit("chatResponse", false, 400);
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console.log("user " + client.login + " tried to chat in non existing game");
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return;
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}
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const opponentPlayer = game.Opponent(client);
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const otherClientSocket = Array.from(onlineClients.keys()).find((key) => onlineClients.get(key)?.login === opponentPlayer.login);
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if (otherClientSocket === undefined) {
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socket.emit("chatResponse", false, 404);
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console.log("user " + client.login + " tried to chat with non existing user");
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return;
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}
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socket.emit("chatResponse", true, {
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from: client.login,
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message,
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});
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otherClientSocket.emit("chatResponse", true, {
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from: client.login,
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message,
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});
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});
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socket.on("disconnect", () => {
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const client = onlineClients.get(socket);
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if (client !== undefined) {
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console.log("user " + client.login + " disconnected");
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guessersRoom.removePlayer(client);
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suggestersRoom.removePlayer(client);
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if (client.inGame) {
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const game = Array.from(runningGames.values()).find((game) => game.Player1 === client || game.Player2 === client);
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if (game !== undefined) {
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const opponentPlayer = game.Opponent(client);
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const otherClientSocket = Array.from(onlineClients.keys()).find((key) => onlineClients.get(key)?.login === opponentPlayer.login);
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if (otherClientSocket !== undefined) {
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// TODO: For now chatResponse used
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otherClientSocket.emit("chatResponse", false, 410);
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}
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runningGames.delete(game.Id);
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}
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}
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onlineClients.delete(socket);
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} else {
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console.log("anonymous disconnected");
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@ -235,7 +346,12 @@ io.on("connection", (socket) => {
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});
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instrument(io, {
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auth: false,
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mode: "development",
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auth: {
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type: "basic",
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username: "admin",
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password: "$2a$12$84FqmSh7yVv46tdygZ2rNuJYqWPXYtYC3JxjSJBY8PyXB0Oe8qCfO",
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},
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});
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server.listen(9800, () => {
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