Moving to TS, add user lists commands
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6 changed files with 1034 additions and 106 deletions
243
src/index.ts
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243
src/index.ts
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import express, { Express, Request, Response } from "express";
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import http from "http";
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import { Server, Socket } from "socket.io";
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import { instrument } from "@socket.io/admin-ui";
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const app = express();
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const server = http.createServer(app);
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const io = new Server(server);
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class Client {
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private _login: String;
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private _password: String;
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private _inGame: Boolean;
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public get login() {
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return this._login;
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}
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public get password() {
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return this._password;
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}
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public get inGame() {
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return this._inGame;
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}
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constructor(login: String, password: String) {
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this._login = login;
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this._password = password;
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this._inGame = false;
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}
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public setInGame(inGame: Boolean) {
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this._inGame = inGame;
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}
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}
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class Game {
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private player1: Client;
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private player2: Client;
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private turn: Number;
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private board: Number[][];
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constructor(player1: Client, player2: Client) {
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this.player1 = player1;
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this.player2 = player2;
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this.turn = 1;
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this.board = [
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[0, 0, 0],
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[0, 0, 0],
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[0, 0, 0],
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];
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}
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}
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class Room {
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private _availablePlayers: Map<String, Client>;
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public get availablePlayers() {
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return this._availablePlayers;
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}
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constructor() {
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this._availablePlayers = new Map<String, Client>();
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}
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public addPlayer(player: Client) {
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this._availablePlayers.set(player.login, player);
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}
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public removePlayer(player: Client) {
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this._availablePlayers.delete(player.login);
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}
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}
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let registeredClients: Client[] = [];
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let onlineClients: Map<Socket, Client> = new Map<Socket, Client>();
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let guessersRoom: Room = new Room();
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let suggestersRoom: Room = new Room();
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app.get("/", (req, res) => {
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res.send("<h1>Hello world</h1>");
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});
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io.on("connection", (socket) => {
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console.log("someone connected");
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socket.emit("hello", "I don't know you");
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socket.on("register", (login, password) => {
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console.log("user send register with login: " + login + " and password: " + password);
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if (login.length < 3 || login.length > 20 || password.length < 3 || password.length > 20) {
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socket.emit("register", false, "Login or password is too short or too long");
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console.log("user tried to register with too short or too long login or password");
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return;
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}
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if (registeredClients.find((client) => client.login === login)) {
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socket.emit("register", false, "User with this login already exists");
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console.log("user tried to register with existing login");
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return;
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}
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registeredClients.push(new Client(login, password));
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onlineClients.set(socket, new Client(login, password));
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socket.emit("register", true, "User registered successfully");
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console.log("user registered successfully");
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});
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socket.on("login", (login, password) => {
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console.log("user send login with login: " + login + " and password: " + password);
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if (login.length < 3 || login.length > 20 || password.length < 3 || password.length > 20) {
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socket.emit("login", false, "Login or password is too short or too long");
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console.log("user tried to login with too short or too long login or password");
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return;
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}
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if (!registeredClients.find((client) => client.login === login)) {
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socket.emit("login", false, "User with this login does not exist");
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console.log("user tried to login with non existing login");
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return;
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}
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if (registeredClients.find((client) => client.login === login && client.password !== password)) {
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socket.emit("login", false, "Wrong password");
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console.log("user tried to login with wrong password");
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return;
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}
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onlineClients.set(socket, new Client(login, password));
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socket.emit("login", true, "User logged in successfully");
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io.emit("updateNeeded");
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});
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socket.on("getUpdate", () => {
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const client = onlineClients.get(socket);
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if (client === undefined) {
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socket.emit("update", false, 403);
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return;
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}
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socket.emit("update", true, {
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guessers: Array.from(guessersRoom.availablePlayers.values()).map((e) => e.login),
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suggesters: Array.from(suggestersRoom.availablePlayers.values()).map((e) => e.login),
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});
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});
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socket.on("join", (room) => {
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const client = onlineClients.get(socket);
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if (client === undefined) {
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socket.emit("joinResponse", false, 403);
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return;
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}
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if (client.inGame || guessersRoom.availablePlayers.has(client.login) || suggestersRoom.availablePlayers.has(client.login)) {
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socket.emit("joinResponse", false, 400);
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return;
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}
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if (room === "guessers") {
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guessersRoom.addPlayer(client);
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console.log("user " + client.login + " joined guessers");
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socket.emit("joinResponse", [true]);
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io.emit("updateNeeded");
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} else if (room === "suggesters") {
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suggestersRoom.addPlayer(client);
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console.log("user " + client.login + " joined suggesters");
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socket.emit("joinResponse", [true]);
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io.emit("updateNeeded");
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} else {
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socket.emit("joinResponse", false, 400);
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console.log("user " + client.login + " tried to join non existing room");
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}
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});
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socket.on("leave", (room) => {
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const client = onlineClients.get(socket);
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if (client === undefined) {
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socket.emit("leaveResponse", false, 403);
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return;
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}
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if (client.inGame || (!guessersRoom.availablePlayers.has(client.login) && !suggestersRoom.availablePlayers.has(client.login))) {
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socket.emit("leaveResponse", false, 400);
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return;
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}
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if (room === "guessers") {
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guessersRoom.removePlayer(client);
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console.log("user " + client.login + " left guessers");
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socket.emit("leaveResponse", [true]);
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io.emit("updateNeeded");
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} else if (room === "suggesters") {
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suggestersRoom.removePlayer(client);
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console.log("user " + client.login + " left suggesters");
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socket.emit("leaveResponse", [true]);
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io.emit("updateNeeded");
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} else {
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socket.emit("leaveResponse", false, 400);
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console.log("user " + client.login + " tried to left non existing room");
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}
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});
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socket.on("sendRequest", (sendTo) => {
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const client = onlineClients.get(socket);
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if (client === undefined) {
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socket.emit("sendRequestResponse", false, 403);
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return;
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}
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if (client.inGame || sendTo === client.login) {
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socket.emit("sendRequestResponse", false, 400);
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return;
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}
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const otherClientSocket = Array.from(onlineClients.keys()).find((key) => onlineClients.get(key)!!.login === sendTo);
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if (otherClientSocket === undefined) {
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socket.emit("sendRequestResponse", false, 404);
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return;
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}
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otherClientSocket.emit("gameRequest", client.login);
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socket.emit("sendRequestResponse", [true]);
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});
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socket.on("disconnect", () => {
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const client = onlineClients.get(socket);
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if (client !== undefined) {
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console.log("user " + client.login + " disconnected");
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guessersRoom.removePlayer(client);
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suggestersRoom.removePlayer(client);
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onlineClients.delete(socket);
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} else {
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console.log("anonymous disconnected");
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}
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io.emit("updateNeeded");
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});
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});
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instrument(io, {
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auth: false,
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});
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server.listen(9800, () => {
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console.log("⚡️ listening on *:9800");
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});
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