huacu_mobile/lib/ui/pages/home_page.dart
2023-03-04 14:31:12 +07:00

262 lines
7.7 KiB
Dart

import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:huacu_mobile/models/auth_data.dart';
import 'package:huacu_mobile/models/available_game.dart';
import 'package:huacu_mobile/models/game.dart';
import 'package:huacu_mobile/ui/widgets/socket_connection_indicator.dart';
import 'package:socket_io_client/socket_io_client.dart' as io;
class HomePage extends StatefulWidget {
const HomePage({super.key});
@override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
final io.Socket socket = Get.find();
final AuthData authData = Get.find();
final availableGames = <AvailableGame>[].obs;
@override
void initState() {
super.initState();
socket.on("hello", (idky) {
socket.dispose();
Get.offAllNamed("/auth");
});
socket.on("update", (update) {
bool ok = update[0];
if (ok) {
var data = update[1];
availableGames.value = (data["availableGames"] as List<dynamic>? ?? [])
.map((e) => AvailableGame(
id: e["id"],
opponentName: e["player"],
tries: e["tries"],
neededRole: e["neededRole"],
))
.toList(growable: false);
} else {
Get.snackbar("Error", "Update failed with message: ${update[1]}");
}
});
socket.on("updateNeeded", (data) {
socket.emit("getUpdate");
});
socket.on("removeGameResponse", (data) => null);
socket.on("createGameResponse", (data) => null);
socket.on("joinGameResponse", (data) {
bool ok = data[0];
if (ok) {
socket.off("hello");
socket.off("update");
socket.off("updateNeeded");
socket.off("someoneJoinedGame");
Get.put(authData);
Get.put(socket);
Get.put(Game(
data[1]["id"],
data[1]["guesser"],
data[1]["suggester"],
data[1]["tries"],
(data[2] as List<dynamic>).map((e) => e.toString()).toSet(),
));
Get.offNamed("/game");
} else {
Get.snackbar("Request response", data[1]);
}
});
socket.emit("getUpdate");
}
@override
Widget build(BuildContext context) {
final size = MediaQuery.of(context).size;
return Scaffold(
appBar: AppBar(
title: Obx(() => Text("Available ${availableGames.length} game(s)")),
),
body: SizedBox(
width: size.width,
height: size.height,
child: Column(
children: [
Expanded(
child: ObxValue(
(data) => ListView.builder(
itemCount: data.length,
itemBuilder: (context, index) {
final game = data[index];
final you = authData.login == game.opponentName;
return Card(
child: ListTile(
title: Text(
"Game of ${game.opponentName} ${you ? "(you)" : ""}"
.trim(),
),
subtitle: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text("Tries: ${game.tries}"),
Text("Needed role: ${game.neededRole}"),
],
),
trailing: Row(
mainAxisSize: MainAxisSize.min,
children: [
if (!you)
InkResponse(
onTap: () => _joinGame(game.id),
child:
const Icon(Icons.connect_without_contact),
),
if (you)
InkResponse(
onTap: () => _deleteGame(game.id),
child: const Icon(Icons.delete),
),
],
),
),
);
},
),
availableGames,
),
),
Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Expanded(
child: ObxValue(
(data) {
return ElevatedButton(
onPressed: data.firstWhereOrNull(
(g) => g.opponentName == authData.login) ==
null
? _createGame
: null,
child: const Text("Create"),
);
},
availableGames,
),
),
],
),
],
),
),
);
}
void _createGame() async {
var tries = 20;
var role = "guesser";
final data = await Get.dialog<Map<String, dynamic>?>(
StatefulBuilder(builder: (buildContext, setState) {
return AlertDialog(
title: const Text("New game configuration"),
content: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text("Tries: $tries"),
Slider(
value: tries.toDouble(),
label: tries.toString(),
onChanged: (value) {
setState(() {
tries = value.round();
});
},
min: 10,
max: 50,
divisions: 40,
),
const Text("Needed role:"),
Row(
children: [
Expanded(
child: DropdownButton<String>(
value: role,
items: const [
DropdownMenuItem(
value: "guesser",
child: Text("Guesser"),
),
DropdownMenuItem(
value: "suggester",
child: Text("Suggester"),
),
],
onChanged: (value) {
setState(() {
role = value ?? "guesser";
});
},
),
),
],
),
],
),
actions: [
TextButton(
onPressed: () {
Get.back();
},
child: const Text("Cancel"),
),
TextButton(
onPressed: () {
Get.back(result: <String, dynamic>{
"tries": tries,
"role": role,
});
},
child: const Text("Create"),
),
],
);
}));
if (data == null) return;
tries = data["tries"];
role = data["role"];
socket.emit("createGame", [tries, role]);
Get.snackbar("Game created", "Game created");
}
void _joinGame(String gameId) {
socket.emit("joinGame", gameId);
}
void _deleteGame(String gameId) {
Get.defaultDialog(
title: "Delete game",
content: const Text("Are you sure you want to delete this game?"),
textConfirm: "Delete",
onConfirm: () {
socket.emit("removeGame", gameId);
Get.back();
},
textCancel: "Cancel",
onCancel: () {
Get.back();
},
);
}
}