New lobby

This commit is contained in:
Andrew 2023-03-04 14:31:12 +07:00
parent 99151d0ec9
commit af85165943
6 changed files with 270 additions and 204 deletions

View file

@ -13,7 +13,7 @@ final darkTheme = ThemeData(
void main() { void main() {
runApp(GetMaterialApp( runApp(GetMaterialApp(
initialRoute: '/testing', initialRoute: '/auth',
title: 'HUACU', title: 'HUACU',
darkTheme: darkTheme, darkTheme: darkTheme,
themeMode: ThemeMode.dark, themeMode: ThemeMode.dark,

View file

@ -1,8 +1,9 @@
class Game { class Game {
final String id; final String id;
final String player1; final String guesser;
final String player2; final String suggester;
final int tries;
final Set<String> colors; final Set<String> colors;
Game(this.id, this.player1, this.player2, this.colors); Game(this.id, this.guesser, this.suggester, this.tries, this.colors);
} }

View file

@ -184,7 +184,8 @@ class _GamePageState extends State<GamePage> {
borderRadius: borderRadius:
BorderRadius.only(bottomRight: Radius.circular(25)), BorderRadius.only(bottomRight: Radius.circular(25)),
), ),
child: Obx(() => Text("${10 - guessedColors.length}/10")), child: Obx(
() => Text("${guessedColors.length}/${gameInfo.tries}")),
), ),
), ),
], ],

View file

@ -1,6 +1,7 @@
import 'package:flutter/material.dart'; import 'package:flutter/material.dart';
import 'package:get/get.dart'; import 'package:get/get.dart';
import 'package:huacu_mobile/models/auth_data.dart'; import 'package:huacu_mobile/models/auth_data.dart';
import 'package:huacu_mobile/models/available_game.dart';
import 'package:huacu_mobile/models/game.dart'; import 'package:huacu_mobile/models/game.dart';
import 'package:huacu_mobile/ui/widgets/socket_connection_indicator.dart'; import 'package:huacu_mobile/ui/widgets/socket_connection_indicator.dart';
import 'package:socket_io_client/socket_io_client.dart' as io; import 'package:socket_io_client/socket_io_client.dart' as io;
@ -16,9 +17,7 @@ class _HomePageState extends State<HomePage> {
final io.Socket socket = Get.find(); final io.Socket socket = Get.find();
final AuthData authData = Get.find(); final AuthData authData = Get.find();
var guessersPlayers = <String>[].obs; final availableGames = <AvailableGame>[].obs;
var suggestersPlayers = <String>[].obs;
var incommingRequests = <String>[].obs;
@override @override
void initState() { void initState() {
@ -33,11 +32,13 @@ class _HomePageState extends State<HomePage> {
bool ok = update[0]; bool ok = update[0];
if (ok) { if (ok) {
var data = update[1]; var data = update[1];
guessersPlayers.value = (data["guessers"] as List<dynamic>? ?? []) availableGames.value = (data["availableGames"] as List<dynamic>? ?? [])
.map((e) => e.toString()) .map((e) => AvailableGame(
.toList(growable: false); id: e["id"],
suggestersPlayers.value = (data["suggesters"] as List<dynamic>? ?? []) opponentName: e["player"],
.map((e) => e.toString()) tries: e["tries"],
neededRole: e["neededRole"],
))
.toList(growable: false); .toList(growable: false);
} else { } else {
Get.snackbar("Error", "Update failed with message: ${update[1]}"); Get.snackbar("Error", "Update failed with message: ${update[1]}");
@ -48,26 +49,23 @@ class _HomePageState extends State<HomePage> {
socket.emit("getUpdate"); socket.emit("getUpdate");
}); });
socket.on("gameRequest", (requestFrom) { socket.on("removeGameResponse", (data) => null);
setState(() { socket.on("createGameResponse", (data) => null);
incommingRequests.add(requestFrom);
});
});
socket.on("requestResponseResult", (data) { socket.on("joinGameResponse", (data) {
bool ok = data[0]; bool ok = data[0];
if (ok) { if (ok) {
socket.off("hello"); socket.off("hello");
socket.off("update"); socket.off("update");
socket.off("updateNeeded"); socket.off("updateNeeded");
socket.off("gameRequest"); socket.off("someoneJoinedGame");
socket.off("requestResponseResult");
Get.put(authData); Get.put(authData);
Get.put(socket); Get.put(socket);
Get.put(Game( Get.put(Game(
data[1]["id"], data[1]["id"],
data[1]["player1"], data[1]["guesser"],
data[1]["player2"], data[1]["suggester"],
data[1]["tries"],
(data[2] as List<dynamic>).map((e) => e.toString()).toSet(), (data[2] as List<dynamic>).map((e) => e.toString()).toSet(),
)); ));
Get.offNamed("/game"); Get.offNamed("/game");
@ -81,97 +79,50 @@ class _HomePageState extends State<HomePage> {
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
final shortestSide = MediaQuery.of(context).size.shortestSide; final size = MediaQuery.of(context).size;
final useMobileLayout = shortestSide < 600;
final elements = [
Expanded(
child: Padding(
padding: const EdgeInsets.all(16),
child: _buildPlayerList(
guessersPlayers,
"Guessers",
"guessers",
),
),
),
Expanded(
child: Padding(
padding: const EdgeInsets.all(16),
child: _buildPlayerList(
suggestersPlayers,
"Suggesters",
"suggesters",
),
),
),
];
return Scaffold( return Scaffold(
appBar: AppBar( appBar: AppBar(
title: Row( title: Obx(() => Text("Available ${availableGames.length} game(s)")),
mainAxisSize: MainAxisSize.min, ),
mainAxisAlignment: MainAxisAlignment.start, body: SizedBox(
crossAxisAlignment: CrossAxisAlignment.start, width: size.width,
height: size.height,
child: Column(
children: [ children: [
const Text("HUACU"),
SocketConnectionIndicator(socket: socket, size: 8),
],
),
),
body: useMobileLayout
? Column(
mainAxisAlignment: MainAxisAlignment.start,
mainAxisSize: MainAxisSize.max,
crossAxisAlignment: CrossAxisAlignment.start,
children: elements,
)
: Row(
mainAxisAlignment: MainAxisAlignment.start,
mainAxisSize: MainAxisSize.max,
crossAxisAlignment: CrossAxisAlignment.start,
children: elements,
),
);
}
Widget _buildPlayerList(RxList<String> players, String title, String team) {
return Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(title),
Obx(() => Text("Count: ${players.length}")),
Expanded( Expanded(
child: ObxValue( child: ObxValue(
(data) => ListView.builder( (data) => ListView.builder(
itemCount: data.length, itemCount: data.length,
itemBuilder: (context, index) { itemBuilder: (context, index) {
final username = data[index]; final game = data[index];
final hasRequest = incommingRequests.contains(username); final you = authData.login == game.opponentName;
final you = authData.login == username;
return Card( return Card(
child: ListTile( child: ListTile(
title: Text( title: Text(
"$username ${you ? "(you)" : ""}".trim(), "Game of ${game.opponentName} ${you ? "(you)" : ""}"
.trim(),
),
subtitle: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text("Tries: ${game.tries}"),
Text("Needed role: ${game.neededRole}"),
],
), ),
trailing: Row( trailing: Row(
mainAxisSize: MainAxisSize.min, mainAxisSize: MainAxisSize.min,
children: [ children: [
if (hasRequest) if (!you)
InkResponse( InkResponse(
onTap: () => onTap: () => _joinGame(game.id),
_handleRequestResponseAction(username, true), child:
child: const Icon(Icons.check), const Icon(Icons.connect_without_contact),
), ),
if (hasRequest) if (you)
InkResponse( InkResponse(
onTap: () => onTap: () => _deleteGame(game.id),
_handleRequestResponseAction(username, false), child: const Icon(Icons.delete),
child: const Icon(Icons.close),
),
if (!you && !hasRequest)
InkResponse(
onTap: () => _handleSendRequestClick(username),
child: const Icon(Icons.connect_without_contact),
), ),
], ],
), ),
@ -179,7 +130,7 @@ class _HomePageState extends State<HomePage> {
); );
}, },
), ),
players, availableGames,
), ),
), ),
Row( Row(
@ -188,71 +139,124 @@ class _HomePageState extends State<HomePage> {
children: [ children: [
Expanded( Expanded(
child: ObxValue( child: ObxValue(
(data) => players.contains(authData.login) (data) {
? ElevatedButton( return ElevatedButton(
onPressed: () => _handleLeaveClick(team), onPressed: data.firstWhereOrNull(
child: const Text("Leave"), (g) => g.opponentName == authData.login) ==
) null
: ElevatedButton( ? _createGame
onPressed: () => _handleJoinClick(team), : null,
child: const Text("Join"), child: const Text("Create"),
), );
guessersPlayers, },
availableGames,
), ),
), ),
], ],
), ),
], ],
),
),
); );
} }
void _joinResponseHandler(dynamic data) { void _createGame() async {
bool ok = data[0]; var tries = 20;
if (!ok) { var role = "guesser";
int status = data[1]; final data = await Get.dialog<Map<String, dynamic>?>(
Get.snackbar("Error", "Join failed with status $status"); StatefulBuilder(builder: (buildContext, setState) {
} return AlertDialog(
socket.off("joinResponse", _joinResponseHandler); title: const Text("New game configuration"),
} content: Column(
mainAxisSize: MainAxisSize.min,
void _handleJoinClick(String side) { crossAxisAlignment: CrossAxisAlignment.start,
socket.on("joinResponse", _joinResponseHandler); children: [
socket.emit("join", side); Text("Tries: $tries"),
} Slider(
value: tries.toDouble(),
void _leaveResponseHandler(dynamic data) { label: tries.toString(),
bool ok = data[0]; onChanged: (value) {
if (!ok) {
int status = data[1];
Get.snackbar("Error", "Leaving failed with status $status");
}
socket.off("leaveResponse", _leaveResponseHandler);
}
void _handleLeaveClick(String side) {
socket.on("leaveResponse", _leaveResponseHandler);
socket.emit("leave", side);
}
void _sendRequestResponseHandler(dynamic data) {
bool ok = data[0];
if (ok) {
Get.snackbar("Success", "Request sent");
} else {
Get.snackbar("Error", "Request failed");
}
socket.off("sendRequestResponse", _leaveResponseHandler);
}
void _handleSendRequestClick(String player) {
socket.on("sendRequestResponse", _sendRequestResponseHandler);
socket.emit("sendRequest", player);
}
void _handleRequestResponseAction(String data, bool response) {
socket.emit("requestResponse", [data, response]);
setState(() { setState(() {
incommingRequests.remove(data); tries = value.round();
}); });
},
min: 10,
max: 50,
divisions: 40,
),
const Text("Needed role:"),
Row(
children: [
Expanded(
child: DropdownButton<String>(
value: role,
items: const [
DropdownMenuItem(
value: "guesser",
child: Text("Guesser"),
),
DropdownMenuItem(
value: "suggester",
child: Text("Suggester"),
),
],
onChanged: (value) {
setState(() {
role = value ?? "guesser";
});
},
),
),
],
),
],
),
actions: [
TextButton(
onPressed: () {
Get.back();
},
child: const Text("Cancel"),
),
TextButton(
onPressed: () {
Get.back(result: <String, dynamic>{
"tries": tries,
"role": role,
});
},
child: const Text("Create"),
),
],
);
}));
if (data == null) return;
tries = data["tries"];
role = data["role"];
socket.emit("createGame", [tries, role]);
Get.snackbar("Game created", "Game created");
}
void _joinGame(String gameId) {
socket.emit("joinGame", gameId);
}
void _deleteGame(String gameId) {
Get.defaultDialog(
title: "Delete game",
content: const Text("Are you sure you want to delete this game?"),
textConfirm: "Delete",
onConfirm: () {
socket.emit("removeGame", gameId);
Get.back();
},
textCancel: "Cancel",
onCancel: () {
Get.back();
},
);
} }
} }

View file

@ -14,18 +14,39 @@ class _TestingGroundsPageState extends State<TestingGroundsPage> {
final availableGames = <AvailableGame>[].obs; final availableGames = <AvailableGame>[].obs;
final AuthData authData = const AuthData("nuark", "123"); //Get.find(); final AuthData authData = const AuthData("nuark", "123"); //Get.find();
@override
void initState() {
super.initState();
availableGames.addAll([
AvailableGame(
id: "1234",
opponentName: "nuark",
tries: 20,
neededRole: "guesser",
),
AvailableGame(
id: "1235",
opponentName: "not_nuark",
tries: 20,
neededRole: "guesser",
),
]);
}
@override @override
Widget build(BuildContext context) { Widget build(BuildContext context) {
final size = MediaQuery.of(context).size; final size = MediaQuery.of(context).size;
return Scaffold( return Scaffold(
appBar: AppBar(
title: Obx(() => Text("Available ${availableGames.length} games")),
),
body: SizedBox( body: SizedBox(
width: size.width, width: size.width,
height: size.height, height: size.height,
child: Column( child: Column(
children: [ children: [
const Text("Available games"),
Obx(() => Text("Count: ${availableGames.length}")),
Expanded( Expanded(
child: ObxValue( child: ObxValue(
(data) => ListView.builder( (data) => ListView.builder(
@ -49,9 +70,16 @@ class _TestingGroundsPageState extends State<TestingGroundsPage> {
trailing: Row( trailing: Row(
mainAxisSize: MainAxisSize.min, mainAxisSize: MainAxisSize.min,
children: [ children: [
if (!you)
InkResponse( InkResponse(
onTap: () {}, onTap: () => _joinGame(game.id),
child: const Icon(Icons.connect_without_contact), child:
const Icon(Icons.connect_without_contact),
),
if (you)
InkResponse(
onTap: () => _deleteGame(game.id),
child: const Icon(Icons.delete),
), ),
], ],
), ),
@ -90,29 +118,35 @@ class _TestingGroundsPageState extends State<TestingGroundsPage> {
} }
void _createGame() async { void _createGame() async {
final data = await Get.dialog<Map<String, dynamic>?>(
Builder(builder: (buildContext) {
var tries = 20; var tries = 20;
var role = "guesser"; var role = "guesser";
final data = await Get.dialog<Map<String, dynamic>?>(
StatefulBuilder(builder: (buildContext, setState) {
return AlertDialog( return AlertDialog(
title: const Text("New game configuration"), title: const Text("New game configuration"),
content: Column( content: Column(
mainAxisSize: MainAxisSize.min, mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [ children: [
const Text("Tries:"), Text("Tries: $tries"),
Slider( Slider(
value: 20, value: tries.toDouble(),
label: tries.toString(),
onChanged: (value) { onChanged: (value) {
tries = value.toInt(); setState(() {
tries = value.round();
});
}, },
min: 10, min: 10,
max: 50, max: 50,
divisions: 40, divisions: 40,
), ),
const Text("Needed role:"), const Text("Needed role:"),
DropdownButton<String>( Row(
value: "guesser", children: [
Expanded(
child: DropdownButton<String>(
value: role,
items: const [ items: const [
DropdownMenuItem( DropdownMenuItem(
value: "guesser", value: "guesser",
@ -124,9 +158,14 @@ class _TestingGroundsPageState extends State<TestingGroundsPage> {
), ),
], ],
onChanged: (value) { onChanged: (value) {
setState(() {
role = value ?? "guesser"; role = value ?? "guesser";
});
}, },
), ),
),
],
),
], ],
), ),
actions: [ actions: [
@ -150,6 +189,27 @@ class _TestingGroundsPageState extends State<TestingGroundsPage> {
})); }));
if (data == null) return; if (data == null) return;
tries = data["tries"];
role = data["role"];
Get.snackbar("Game created", "Game created"); Get.snackbar("Game created", "Game created");
} }
void _joinGame(String gameId) {}
void _deleteGame(String gameId) {
Get.defaultDialog(
title: "Delete game",
content: const Text("Are you sure you want to delete this game?"),
textConfirm: "Delete",
onConfirm: () {
availableGames.removeWhere((g) => g.id == gameId);
Get.back();
},
textCancel: "Cancel",
onCancel: () {
Get.back();
},
);
}
} }

View file

@ -64,7 +64,7 @@ class _ColorPlateState extends State<ColorPlate> {
PopupMenuItem( PopupMenuItem(
enabled: oldState != PlateState.marked, enabled: oldState != PlateState.marked,
value: "mark", value: "mark",
child: Text("Mark"), child: const Text("Mark"),
), ),
const PopupMenuItem( const PopupMenuItem(
value: "cancel", value: "cancel",