Implemented normal game mod with winning and losing
This commit is contained in:
parent
2956901c6b
commit
9eb1c8e59a
5 changed files with 1106 additions and 34 deletions
737
lib/main.dart
737
lib/main.dart
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@ -1,6 +1,10 @@
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:get/get.dart';
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import 'package:huacu_mobile/color_plate.dart';
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import 'package:huacu_mobile/game_pallete.dart';
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import 'package:huacu_mobile/socket_connection_indicator.dart';
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import 'package:huacu_mobile/static_color_plate.dart';
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import 'package:socket_io_client/socket_io_client.dart' as io;
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final darkTheme = ThemeData(
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@ -20,10 +24,304 @@ void main() {
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GetPage(name: '/auth', page: () => const AuthPage()),
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GetPage(name: '/home', page: () => const HomePage()),
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GetPage(name: '/game', page: () => const GamePage()),
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GetPage(name: '/testing', page: () => const TestingGroundsPage()),
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],
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));
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}
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class TestingGroundsPage extends StatefulWidget {
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const TestingGroundsPage({super.key});
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@override
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State<TestingGroundsPage> createState() => _TestingGroundsPageState();
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}
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class _TestingGroundsPageState extends State<TestingGroundsPage> {
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final testInt = 5.obs;
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@override
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Widget build(BuildContext context) {
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final size = MediaQuery.of(context).size;
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return Scaffold(
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body: SizedBox(
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width: size.width,
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height: size.height,
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child: Stack(
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children: [
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InteractiveViewer(
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constrained: false,
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boundaryMargin: const EdgeInsets.all(800),
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maxScale: 0.8,
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minScale: 0.4,
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child: _generateGameField(),
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),
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Positioned(
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bottom: 0,
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right: 0,
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child: InkResponse(
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onTap: _openChat,
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child: Container(
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width: 50,
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height: 50,
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decoration: const BoxDecoration(
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color: Colors.amberAccent,
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borderRadius:
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BorderRadius.only(topLeft: Radius.circular(25)),
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),
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child: const Icon(
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Icons.message,
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color: Colors.black,
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),
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),
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),
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),
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Positioned(
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top: 0,
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right: 0,
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child: InkResponse(
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onTap: _leaveGame,
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child: Container(
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width: 50,
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height: 50,
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decoration: const BoxDecoration(
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color: Colors.redAccent,
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borderRadius:
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BorderRadius.only(bottomLeft: Radius.circular(25)),
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),
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child: const Icon(
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Icons.close,
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color: Colors.black,
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),
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),
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),
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),
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Positioned(
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bottom: 0,
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left: 0,
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child: InkResponse(
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onTap: _openColorsCard,
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child: Container(
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width: 50,
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height: 50,
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decoration: const BoxDecoration(
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color: Colors.greenAccent,
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borderRadius:
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BorderRadius.only(topRight: Radius.circular(25)),
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),
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child: const Icon(
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Icons.content_copy_rounded,
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color: Colors.black,
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),
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),
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),
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),
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Positioned(
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top: 0,
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left: 0,
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child: Container(
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height: 50,
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width: 50,
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decoration: const BoxDecoration(
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color: Colors.black,
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borderRadius:
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BorderRadius.only(bottomRight: Radius.circular(25)),
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),
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child: Padding(
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padding: const EdgeInsets.all(8.0),
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child: Obx(() => Text(
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"${10 - testInt.value}/10",
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)),
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),
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),
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),
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],
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),
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),
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);
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}
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Widget _generateGameField() {
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const alphabet = "ABCDEFGHIJKLMNOPQRST";
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return Container(
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width: (alphabet.length + 1) * 100,
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height: 1100,
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padding: const EdgeInsets.all(10),
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child: Stack(
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children: [
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for (int i = 0; i < alphabet.length; i++)
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for (int j = 0; j < 10; j++)
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Positioned(
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left: (i + 1) * 100.0,
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top: (j + 1) * 100.0,
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child: ColorPlate(
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plateName: "${alphabet[i]}$j",
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size: 90,
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onSelected: _onPlateSelected,
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),
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),
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// Now I need to generate letters and numbers around field
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for (int i = 0; i < alphabet.length; i++)
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Positioned(
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left: (i + 1) * 100.0,
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top: 0,
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child: Container(
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width: 100,
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height: 100,
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alignment: Alignment.center,
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child: Text(alphabet[i], style: const TextStyle(fontSize: 40)),
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),
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),
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for (int j = 0; j < 10; j++)
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Positioned(
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left: 0,
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top: (j + 1) * 100.0,
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child: Container(
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width: 100,
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height: 100,
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alignment: Alignment.center,
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child: Text("$j", style: const TextStyle(fontSize: 40)),
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),
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),
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],
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),
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);
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}
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void _onPlateSelected(String name) {
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Get.defaultDialog(
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title: "Plate selected",
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middleText: "Plate $name was selected",
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barrierDismissible: false,
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textConfirm: "OK",
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onConfirm: () => Get.back(),
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);
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}
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void _openChat() {
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Get.bottomSheet(BottomSheet(
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onClosing: () {},
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clipBehavior: Clip.antiAliasWithSaveLayer,
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builder: (context) => Container(
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height: 300,
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child: _buildBottomSheetChatContent(),
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),
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));
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}
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void _leaveGame() {
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Get.defaultDialog(
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title: "Leave game",
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middleText: "Are you sure you want to leave the game?",
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barrierDismissible: false,
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textConfirm: "Yes",
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textCancel: "No",
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onConfirm: () => Get.offAllNamed('/home'),
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onCancel: () => Get.back(),
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);
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}
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void _openColorsCard() {
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final randomColors = pallete.keys.toList(growable: false);
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randomColors.shuffle();
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Get.dialog(AlertDialog(
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title: const Text("Colors card"),
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content: SizedBox(
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width: 300,
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child: GridView.builder(
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 2,
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),
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itemCount: 6,
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itemBuilder: (context, index) {
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final randomColor = randomColors[index];
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return Padding(
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padding: const EdgeInsets.all(2),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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mainAxisSize: MainAxisSize.min,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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StaticColorPlate(
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plateName: randomColor,
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marked: false,
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size: 90,
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),
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const SizedBox(height: 10),
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Text(
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randomColor,
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style: const TextStyle(
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fontSize: 12,
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fontStyle: FontStyle.italic,
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),
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),
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],
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),
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);
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},
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),
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),
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actions: [
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TextButton(
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onPressed: () => Get.back(),
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child: const Text("OK"),
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),
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],
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));
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}
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Widget _buildBottomSheetChatContent() {
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return Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Expanded(
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child: ListView.builder(
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itemCount: 10,
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itemBuilder: (context, index) {
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return const Card(
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child: ListTile(
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title: Text("asdasdasdasd"),
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subtitle: Text("from someone"),
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subtitleTextStyle:
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TextStyle(fontStyle: FontStyle.italic, fontSize: 12),
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),
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);
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},
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),
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),
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Padding(
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padding: const EdgeInsets.all(16),
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child: Row(
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mainAxisSize: MainAxisSize.max,
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Expanded(
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child: TextField(
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decoration: InputDecoration(
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enabledBorder: OutlineInputBorder(
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borderSide: BorderSide(color: Colors.grey, width: 0.5),
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borderRadius: BorderRadius.all(Radius.circular(32)),
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),
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focusedBorder: OutlineInputBorder(
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borderSide: BorderSide(color: Colors.amber, width: 2.0),
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borderRadius: BorderRadius.all(Radius.circular(32)),
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),
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hintText: "Your message",
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),
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),
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),
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IconButton(
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onPressed: () {},
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icon: const Icon(Icons.send),
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),
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],
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),
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),
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],
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);
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}
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}
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class AuthData {
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final String login;
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final String password;
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@ -50,7 +348,7 @@ class _AuthPageState extends State<AuthPage> {
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const serverUrl =
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kDebugMode ? "http://localhost:9800" : "https://huacu.nuark.xyz";
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socket = io.io("https://huacu.nuark.xyz", <String, dynamic>{
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socket = io.io(serverUrl, <String, dynamic>{
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"transports": ["websocket"],
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});
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}
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@ -75,7 +373,18 @@ class _AuthPageState extends State<AuthPage> {
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crossAxisAlignment: CrossAxisAlignment.center,
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mainAxisSize: MainAxisSize.min,
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children: [
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Text("HUACU", style: Theme.of(context).textTheme.headline1),
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Row(
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mainAxisSize: MainAxisSize.min,
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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"HUACU",
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style: Theme.of(context).textTheme.displayLarge,
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),
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SocketConnectionIndicator(socket: socket),
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],
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),
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const SizedBox(height: 32),
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TextField(
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controller: loginController,
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@ -173,8 +482,9 @@ class Game {
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final String id;
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final String player1;
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final String player2;
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final Set<String> colors;
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Game(this.id, this.player1, this.player2);
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Game(this.id, this.player1, this.player2, this.colors);
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}
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class HomePage extends StatefulWidget {
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@ -236,7 +546,12 @@ class _HomePageState extends State<HomePage> {
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socket.off("requestResponseResult");
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Get.put(authData);
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Get.put(socket);
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Get.put(Game(data[1]["id"], data[1]["player1"], data[1]["player2"]));
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Get.put(Game(
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data[1]["id"],
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data[1]["player1"],
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data[1]["player2"],
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(data[2] as List<dynamic>).map((e) => e.toString()).toSet(),
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));
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Get.offNamed("/game");
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} else {
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Get.snackbar("Request response", data[1]);
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@ -275,7 +590,15 @@ class _HomePageState extends State<HomePage> {
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return Scaffold(
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appBar: AppBar(
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title: const Text("HUACU"),
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title: Row(
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mainAxisSize: MainAxisSize.min,
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mainAxisAlignment: MainAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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const Text("HUACU"),
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SocketConnectionIndicator(socket: socket, size: 8),
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],
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),
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),
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body: useMobileLayout
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? Column(
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@ -304,30 +627,32 @@ class _HomePageState extends State<HomePage> {
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(data) => ListView.builder(
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itemCount: data.length,
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itemBuilder: (context, index) {
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final username = data[index];
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final hasRequest = incommingRequests.contains(username);
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final you = authData.login == username;
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return Card(
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child: ListTile(
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title: Text(
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"${data[index]} ${authData.login == data[index] ? "(you)" : ""}"
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.trim(),
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"$username ${you ? "(you)" : ""}".trim(),
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),
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trailing: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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if (incommingRequests.contains(data[index]))
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if (hasRequest)
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InkResponse(
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onTap: () =>
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_handleRequestResponseAction(data[index], true),
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_handleRequestResponseAction(username, true),
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child: const Icon(Icons.check),
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),
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if (incommingRequests.contains(data[index]))
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if (hasRequest)
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InkResponse(
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onTap: () => _handleRequestResponseAction(
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data[index], false),
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onTap: () =>
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_handleRequestResponseAction(username, false),
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child: const Icon(Icons.close),
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),
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if (authData.login != data[index])
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if (!you && !hasRequest)
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InkResponse(
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onTap: () => _handleSendRequestClick(data[index]),
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onTap: () => _handleSendRequestClick(username),
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child: const Icon(Icons.connect_without_contact),
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),
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],
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@ -433,9 +758,13 @@ class _GamePageState extends State<GamePage> {
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final AuthData authData = Get.find();
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final Game gameInfo = Get.find();
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bool get isGuesser => gameInfo.colors.isEmpty;
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var chat = <ChatEntry>[].obs;
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var guessedColors = <String>{}.obs;
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final _chatController = TextEditingController();
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final _scrollController = ScrollController();
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@override
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void initState() {
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@ -446,47 +775,387 @@ class _GamePageState extends State<GamePage> {
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Get.offAllNamed("/auth");
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});
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socket.on("gameStatus", (data) {
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bool won = data[0];
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Get.defaultDialog(
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title: "Game ended",
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middleText: won ? "You won!" : "You lost!",
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barrierDismissible: false,
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onConfirm: () {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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},
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);
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});
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socket.on("leaveGameResponse", (data) {
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if (data[0] == true && data[1] == 410) {
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Get.defaultDialog(
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title: "Game ended",
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middleText: "Your opponent left the game",
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barrierDismissible: false,
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onConfirm: () {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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},
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);
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} else {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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}
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});
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socket.on("chatResponse", (data) {
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bool ok = data[0];
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if (ok) {
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chat.add(ChatEntry(data[1]["from"], data[1]["message"]));
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} else {
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int statusCode = data[1];
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Get.put(socket);
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Get.put(authData);
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switch (statusCode) {
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case 404:
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Get.snackbar("Error", "Other player not found");
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Get.offAllNamed("/home");
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break;
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case 410:
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Get.snackbar("Error", "Other player left game");
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Get.offAllNamed("/home");
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break;
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}
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}
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});
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if (isGuesser) {
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socket.on("guessResponse", _onGuessResponse);
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} else {
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socket.on("guess", (data) {
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setState(() {
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guessedColors.add(data);
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});
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});
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}
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chat.listen((data) {
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_scrollToEnd();
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_showMessageNotification(data.last);
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});
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}
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@override
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Widget build(BuildContext context) {
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final size = MediaQuery.of(context).size;
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return Scaffold(
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appBar: AppBar(
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title: const Text("HUACU"),
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),
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body: Center(
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child: _buildGame(chat),
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body: SizedBox(
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
child: Stack(
|
||||
children: [
|
||||
InteractiveViewer(
|
||||
constrained: false,
|
||||
boundaryMargin: const EdgeInsets.all(800),
|
||||
maxScale: 0.8,
|
||||
minScale: 0.4,
|
||||
child: isGuesser ? _generateGameField() : _generateStaticField(),
|
||||
),
|
||||
Positioned(
|
||||
bottom: 0,
|
||||
right: 0,
|
||||
child: InkResponse(
|
||||
onTap: _openChat,
|
||||
child: Container(
|
||||
width: 50,
|
||||
height: 50,
|
||||
decoration: const BoxDecoration(
|
||||
color: Colors.amberAccent,
|
||||
borderRadius:
|
||||
BorderRadius.only(topLeft: Radius.circular(25)),
|
||||
),
|
||||
child: const Icon(
|
||||
Icons.message,
|
||||
color: Colors.black,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
Positioned(
|
||||
top: 0,
|
||||
right: 0,
|
||||
child: InkResponse(
|
||||
onTap: _leaveGame,
|
||||
child: Container(
|
||||
width: 50,
|
||||
height: 50,
|
||||
decoration: const BoxDecoration(
|
||||
color: Colors.redAccent,
|
||||
borderRadius:
|
||||
BorderRadius.only(bottomLeft: Radius.circular(25)),
|
||||
),
|
||||
child: const Icon(
|
||||
Icons.close,
|
||||
color: Colors.black,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
if (!isGuesser)
|
||||
Positioned(
|
||||
bottom: 0,
|
||||
left: 0,
|
||||
child: InkResponse(
|
||||
onTap: _openColorsCard,
|
||||
child: Container(
|
||||
width: 50,
|
||||
height: 50,
|
||||
decoration: const BoxDecoration(
|
||||
color: Colors.greenAccent,
|
||||
borderRadius:
|
||||
BorderRadius.only(topRight: Radius.circular(25)),
|
||||
),
|
||||
child: const Icon(
|
||||
Icons.content_copy_rounded,
|
||||
color: Colors.black,
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
Positioned(
|
||||
top: 0,
|
||||
left: 0,
|
||||
child: Container(
|
||||
height: 50,
|
||||
width: 50,
|
||||
decoration: const BoxDecoration(
|
||||
color: Colors.black,
|
||||
borderRadius:
|
||||
BorderRadius.only(bottomRight: Radius.circular(25)),
|
||||
),
|
||||
child: Obx(() => Text("${10 - guessedColors.length}/10")),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildGame(RxList<ChatEntry> chat) {
|
||||
Widget _generateGameField() {
|
||||
const alphabet = "ABCDEFGHIJKLMNOPQRST";
|
||||
return Container(
|
||||
width: (alphabet.length + 1) * 100,
|
||||
height: 1100,
|
||||
padding: const EdgeInsets.all(10),
|
||||
child: Stack(
|
||||
children: [
|
||||
for (int i = 0; i < alphabet.length; i++)
|
||||
for (int j = 0; j < 10; j++)
|
||||
Positioned(
|
||||
left: (i + 1) * 100.0,
|
||||
top: (j + 1) * 100.0,
|
||||
child: ColorPlate(
|
||||
plateName: "${alphabet[i]}$j",
|
||||
size: 90,
|
||||
onSelected: _onPlateSelected,
|
||||
),
|
||||
),
|
||||
// Now I need to generate letters and numbers around field
|
||||
for (int i = 0; i < alphabet.length; i++)
|
||||
Positioned(
|
||||
left: (i + 1) * 100.0,
|
||||
top: 0,
|
||||
child: Container(
|
||||
width: 100,
|
||||
height: 100,
|
||||
alignment: Alignment.center,
|
||||
child: Text(alphabet[i], style: const TextStyle(fontSize: 40)),
|
||||
),
|
||||
),
|
||||
for (int j = 0; j < 10; j++)
|
||||
Positioned(
|
||||
left: 0,
|
||||
top: (j + 1) * 100.0,
|
||||
child: Container(
|
||||
width: 100,
|
||||
height: 100,
|
||||
alignment: Alignment.center,
|
||||
child: Text("$j", style: const TextStyle(fontSize: 40)),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _generateStaticField() {
|
||||
const alphabet = "ABCDEFGHIJKLMNOPQRST";
|
||||
return Container(
|
||||
width: (alphabet.length + 1) * 100,
|
||||
height: 1100,
|
||||
padding: const EdgeInsets.all(10),
|
||||
child: Stack(
|
||||
children: [
|
||||
for (int i = 0; i < alphabet.length; i++)
|
||||
for (int j = 0; j < 10; j++)
|
||||
Positioned(
|
||||
left: (i + 1) * 100.0,
|
||||
top: (j + 1) * 100.0,
|
||||
child: StaticColorPlate(
|
||||
plateName: "${alphabet[i]}$j",
|
||||
size: 90,
|
||||
marked: guessedColors.contains("${alphabet[i]}$j"),
|
||||
),
|
||||
),
|
||||
// Now I need to generate letters and numbers around field
|
||||
for (int i = 0; i < alphabet.length; i++)
|
||||
Positioned(
|
||||
left: (i + 1) * 100.0,
|
||||
top: 0,
|
||||
child: Container(
|
||||
width: 100,
|
||||
height: 100,
|
||||
alignment: Alignment.center,
|
||||
child: Text(alphabet[i], style: const TextStyle(fontSize: 40)),
|
||||
),
|
||||
),
|
||||
for (int j = 0; j < 10; j++)
|
||||
Positioned(
|
||||
left: 0,
|
||||
top: (j + 1) * 100.0,
|
||||
child: Container(
|
||||
width: 100,
|
||||
height: 100,
|
||||
alignment: Alignment.center,
|
||||
child: Text("$j", style: const TextStyle(fontSize: 40)),
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
void _onPlateSelected(String name) {
|
||||
guessedColors.add(name);
|
||||
socket.emit("guess", [gameInfo.id, name]);
|
||||
}
|
||||
|
||||
void _onGuessResponse(dynamic data) {
|
||||
bool ok = data[0];
|
||||
if (ok) {
|
||||
Get.snackbar("Success", "Guess sent successfully");
|
||||
} else {
|
||||
Get.snackbar("Error", "Guess failed to send");
|
||||
}
|
||||
}
|
||||
|
||||
void _openChat() {
|
||||
Get.bottomSheet(BottomSheet(
|
||||
onClosing: () {},
|
||||
clipBehavior: Clip.antiAliasWithSaveLayer,
|
||||
builder: (context) => SizedBox(
|
||||
height: 300,
|
||||
child: _buildBottomSheetChatContent(),
|
||||
),
|
||||
));
|
||||
|
||||
_scrollToEnd();
|
||||
}
|
||||
|
||||
void _leaveGame() {
|
||||
Get.defaultDialog(
|
||||
title: "Leave game",
|
||||
middleText: "Are you sure you want to leave the game?",
|
||||
barrierDismissible: false,
|
||||
textConfirm: "Yes",
|
||||
textCancel: "No",
|
||||
onConfirm: () {
|
||||
socket.emit("leaveGame", [gameInfo.id]);
|
||||
},
|
||||
onCancel: () => Get.back(),
|
||||
);
|
||||
}
|
||||
|
||||
void _openColorsCard() {
|
||||
Get.dialog(AlertDialog(
|
||||
title: const Text("Colors card"),
|
||||
content: SizedBox(
|
||||
width: 300,
|
||||
child: SingleChildScrollView(
|
||||
child: Column(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
GridView.builder(
|
||||
shrinkWrap: true,
|
||||
gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
|
||||
crossAxisCount: 2,
|
||||
),
|
||||
itemCount: 6,
|
||||
itemBuilder: (context, index) {
|
||||
final color = gameInfo.colors.elementAt(index);
|
||||
return Padding(
|
||||
padding: const EdgeInsets.all(2),
|
||||
child: Column(
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
crossAxisAlignment: CrossAxisAlignment.center,
|
||||
children: [
|
||||
Obx(
|
||||
() => StaticColorPlate(
|
||||
plateName: color,
|
||||
marked: guessedColors.contains(color),
|
||||
size: 90,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 10),
|
||||
Text(
|
||||
gameInfo.colors.elementAt(index),
|
||||
style: const TextStyle(
|
||||
fontSize: 12,
|
||||
fontStyle: FontStyle.italic,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
),
|
||||
actions: [
|
||||
TextButton(
|
||||
onPressed: () => Get.back(),
|
||||
child: const Text("OK"),
|
||||
),
|
||||
],
|
||||
));
|
||||
}
|
||||
|
||||
void _scrollToEnd() {
|
||||
WidgetsBinding.instance.addPostFrameCallback((_) {
|
||||
if (_scrollController.hasClients) {
|
||||
_scrollController.animateTo(
|
||||
_scrollController.position.maxScrollExtent,
|
||||
duration: const Duration(milliseconds: 300),
|
||||
curve: Curves.easeOut,
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void _showMessageNotification(ChatEntry entry) async {
|
||||
if (Get.isBottomSheetOpen == true) return;
|
||||
await Get.closeCurrentSnackbar();
|
||||
Get.snackbar(
|
||||
entry.message,
|
||||
"says ${entry.from}",
|
||||
backgroundColor: Colors.black,
|
||||
borderColor: Colors.amber,
|
||||
borderWidth: 2,
|
||||
margin: const EdgeInsets.all(16),
|
||||
duration: const Duration(seconds: 5),
|
||||
animationDuration: const Duration(milliseconds: 300),
|
||||
);
|
||||
}
|
||||
|
||||
Widget _buildBottomSheetChatContent() {
|
||||
return Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Expanded(
|
||||
child: ObxValue(
|
||||
(data) => ListView.builder(
|
||||
controller: _scrollController,
|
||||
itemCount: data.length,
|
||||
itemBuilder: (context, index) {
|
||||
return Card(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue