Fixed sub/unsub problem

This commit is contained in:
Andrew 2023-03-05 20:12:51 +07:00
parent 57004048e5
commit 94d6cf984f
2 changed files with 146 additions and 131 deletions

View file

@ -32,59 +32,14 @@ class _GamePageState extends State<GamePage> {
void initState() {
super.initState();
socket.on("hello", (idky) {
socket.dispose();
Get.offAllNamed("/auth");
});
socket.on("gameStatus", (data) {
bool won = data[0];
Get.defaultDialog(
title: "Game ended",
middleText: won ? "You won!" : "You lost!",
barrierDismissible: false,
onConfirm: () {
Get.put(authData);
Get.put(socket);
Get.offAllNamed("/home");
},
);
});
socket.on("leaveGameResponse", (data) {
if (data[0] == true && data[1] == 410) {
Get.defaultDialog(
title: "Game ended",
middleText: "Your opponent left the game",
barrierDismissible: false,
onConfirm: () {
Get.put(authData);
Get.put(socket);
Get.offAllNamed("/home");
},
);
} else {
Get.put(authData);
Get.put(socket);
Get.offAllNamed("/home");
}
});
socket.on("chatResponse", (data) {
bool ok = data[0];
if (ok) {
chat.add(ChatEntry(data[1]["from"], data[1]["message"]));
}
});
socket.on("hello", _onHelloEvent);
socket.on("gameStatus", _onGameStatusEvent);
socket.on("leaveGameResponse", _onLeaveGameResponseEvent);
socket.on("chatResponse", _onChatResponseEvent);
if (isGuesser) {
socket.on("guessResponse", _onGuessResponse);
socket.on("guessResponse", _onGuessResponseEvent);
} else {
socket.on("guess", (data) {
setState(() {
guessedColors.add(data);
});
});
socket.on("guess", _onGuessEvent);
}
chat.listen((data) {
@ -93,14 +48,74 @@ class _GamePageState extends State<GamePage> {
});
}
void _onHelloEvent(dynamic idky) {
socket.dispose();
Get.offAllNamed("/auth");
}
void _onGameStatusEvent(dynamic data) {
bool won = data[0];
Get.defaultDialog(
title: "Game ended",
middleText: won ? "You won!" : "You lost!",
barrierDismissible: false,
onConfirm: () {
Get.put(authData);
Get.put(socket);
Get.offAllNamed("/home");
},
);
}
void _onLeaveGameResponseEvent(dynamic data) {
if (data[0] == true && data[1] == 410) {
Get.defaultDialog(
title: "Game ended",
middleText: "Your opponent left the game",
barrierDismissible: false,
onConfirm: () {
Get.put(authData);
Get.put(socket);
Get.offAllNamed("/home");
},
);
} else {
Get.put(authData);
Get.put(socket);
Get.offAllNamed("/home");
}
}
void _onChatResponseEvent(dynamic data) {
bool ok = data[0];
if (ok) {
chat.add(ChatEntry(data[1]["from"], data[1]["message"]));
}
}
void _onGuessEvent(dynamic data) {
setState(() {
guessedColors.add(data);
});
}
void _onGuessResponseEvent(dynamic data) {
bool ok = data[0];
if (ok) {
Get.snackbar("Success", "Guess sent successfully");
} else {
Get.snackbar("Error", "Guess failed to send");
}
}
@override
void dispose() {
socket.off("hello");
socket.off("gameStatus");
socket.off("leaveGameResponse");
socket.off("chatResponse");
socket.off("guessResponse");
socket.off("guess");
socket.off("hello", _onHelloEvent);
socket.off("gameStatus", _onGameStatusEvent);
socket.off("leaveGameResponse", _onLeaveGameResponseEvent);
socket.off("chatResponse", _onChatResponseEvent);
socket.off("guessResponse", _onGuessResponseEvent);
socket.off("guess", _onGuessEvent);
super.dispose();
}
@ -352,15 +367,6 @@ class _GamePageState extends State<GamePage> {
socket.emit("guess", [gameInfo.id, name]);
}
void _onGuessResponse(dynamic data) {
bool ok = data[0];
if (ok) {
Get.snackbar("Success", "Guess sent successfully");
} else {
Get.snackbar("Error", "Guess failed to send");
}
}
void _openChat() {
Get.bottomSheet(BottomSheet(
onClosing: () {},

View file

@ -31,78 +31,87 @@ class _HomePageState extends State<HomePage> {
void initState() {
super.initState();
socket.on("hello", (idky) {
socket.dispose();
Get.offAllNamed("/auth");
});
socket.on("hello", _onHelloEvent);
socket.on("update", _onUpdateEvent);
socket.on("updateNeeded", _onUpdateNeededEvent);
socket.on("removeGameResponse", _onRemoveGameResponseEvent);
socket.on("createGameResponse", _onCreateGameResponseEvent);
socket.on("getUserDataResponse", _onGetUserDataResponseEvent);
socket.on("joinGameResponse", onJoinGameResponseEvent);
socket.on("update", (update) {
bool ok = update[0];
if (ok) {
var data = update[1];
availableGames.value = (data["availableGames"] as List<dynamic>? ?? [])
.map((e) => AvailableGame(
id: e["id"],
opponentName: e["player"],
tries: e["tries"],
neededRole: e["neededRole"],
))
.toList(growable: false);
} else {
Get.snackbar("Error", "Update failed with message: ${update[1]}");
}
});
socket.on("updateNeeded", (data) {
socket.emit("getUpdate");
});
socket.on("removeGameResponse", (data) => null);
socket.on("createGameResponse", (data) => null);
socket.on("getUserDataResponse", (data) {
bool ok = data[0];
if (ok) {
userData = UserData(
data[1]["client"]["wins"],
data[1]["client"]["losses"],
);
} else {
Get.snackbar("Error", "Failed to get user data:\n ${data[1]}");
}
});
socket.emit("getUserData");
socket.on("joinGameResponse", (data) {
bool ok = data[0];
if (ok) {
Get.put(authData);
Get.put(socket);
Get.put(Game(
data[1]["id"],
data[1]["guesser"],
data[1]["suggester"],
data[1]["tries"],
(data[2] as List<dynamic>).map((e) => e.toString()).toSet(),
));
Get.offNamed("/game");
} else {
Get.snackbar("Request response", data[1]);
}
});
socket.emit("getUpdate");
}
void _onHelloEvent(dynamic idky) {
socket.dispose();
Get.offAllNamed("/auth");
}
void _onUpdateEvent(dynamic update) {
bool ok = update[0];
if (ok) {
var data = update[1];
availableGames.value = (data["availableGames"] as List<dynamic>? ?? [])
.map((e) => AvailableGame(
id: e["id"],
opponentName: e["player"],
tries: e["tries"],
neededRole: e["neededRole"],
))
.toList(growable: false);
} else {
Get.snackbar("Error", "Update failed with message: ${update[1]}");
}
}
void _onUpdateNeededEvent(dynamic data) {
socket.emit("getUpdate");
}
void _onRemoveGameResponseEvent(dynamic data) {}
void _onCreateGameResponseEvent(dynamic data) {}
void _onGetUserDataResponseEvent(dynamic data) {
bool ok = data[0];
if (ok) {
userData = UserData(
data[1]["client"]["wins"],
data[1]["client"]["losses"],
);
} else {
Get.snackbar("Error", "Failed to get user data:\n ${data[1]}");
}
}
void onJoinGameResponseEvent(dynamic data) {
bool ok = data[0];
if (ok) {
Get.put(authData);
Get.put(socket);
Get.put(Game(
data[1]["id"],
data[1]["guesser"],
data[1]["suggester"],
data[1]["tries"],
(data[2] as List<dynamic>).map((e) => e.toString()).toSet(),
));
Get.offNamed("/game");
} else {
Get.snackbar("Request response", data[1]);
}
}
@override
void dispose() {
socket.off("hello");
socket.off("update");
socket.off("updateNeeded");
socket.off("removeGameResponse");
socket.off("createGameResponse");
socket.off("getUserDataResponse");
socket.off("joinGameResponse");
socket.off("hello", _onHelloEvent);
socket.off("update", _onUpdateEvent);
socket.off("updateNeeded", _onUpdateNeededEvent);
socket.off("removeGameResponse", _onRemoveGameResponseEvent);
socket.off("createGameResponse", _onCreateGameResponseEvent);
socket.off("getUserDataResponse", _onGetUserDataResponseEvent);
socket.off("joinGameResponse", onJoinGameResponseEvent);
super.dispose();
}