Fixed sub/unsub problem
This commit is contained in:
parent
57004048e5
commit
94d6cf984f
2 changed files with 146 additions and 131 deletions
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@ -32,59 +32,14 @@ class _GamePageState extends State<GamePage> {
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void initState() {
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super.initState();
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socket.on("hello", (idky) {
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socket.dispose();
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Get.offAllNamed("/auth");
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});
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socket.on("gameStatus", (data) {
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bool won = data[0];
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Get.defaultDialog(
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title: "Game ended",
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middleText: won ? "You won!" : "You lost!",
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barrierDismissible: false,
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onConfirm: () {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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},
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);
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});
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socket.on("leaveGameResponse", (data) {
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if (data[0] == true && data[1] == 410) {
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Get.defaultDialog(
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title: "Game ended",
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middleText: "Your opponent left the game",
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barrierDismissible: false,
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onConfirm: () {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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},
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);
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} else {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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}
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});
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socket.on("chatResponse", (data) {
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bool ok = data[0];
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if (ok) {
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chat.add(ChatEntry(data[1]["from"], data[1]["message"]));
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}
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});
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socket.on("hello", _onHelloEvent);
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socket.on("gameStatus", _onGameStatusEvent);
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socket.on("leaveGameResponse", _onLeaveGameResponseEvent);
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socket.on("chatResponse", _onChatResponseEvent);
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if (isGuesser) {
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socket.on("guessResponse", _onGuessResponse);
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socket.on("guessResponse", _onGuessResponseEvent);
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} else {
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socket.on("guess", (data) {
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setState(() {
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guessedColors.add(data);
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});
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});
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socket.on("guess", _onGuessEvent);
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}
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chat.listen((data) {
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@ -93,14 +48,74 @@ class _GamePageState extends State<GamePage> {
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});
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}
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void _onHelloEvent(dynamic idky) {
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socket.dispose();
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Get.offAllNamed("/auth");
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}
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void _onGameStatusEvent(dynamic data) {
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bool won = data[0];
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Get.defaultDialog(
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title: "Game ended",
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middleText: won ? "You won!" : "You lost!",
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barrierDismissible: false,
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onConfirm: () {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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},
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);
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}
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void _onLeaveGameResponseEvent(dynamic data) {
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if (data[0] == true && data[1] == 410) {
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Get.defaultDialog(
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title: "Game ended",
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middleText: "Your opponent left the game",
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barrierDismissible: false,
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onConfirm: () {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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},
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);
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} else {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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}
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}
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void _onChatResponseEvent(dynamic data) {
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bool ok = data[0];
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if (ok) {
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chat.add(ChatEntry(data[1]["from"], data[1]["message"]));
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}
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}
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void _onGuessEvent(dynamic data) {
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setState(() {
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guessedColors.add(data);
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});
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}
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void _onGuessResponseEvent(dynamic data) {
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bool ok = data[0];
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if (ok) {
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Get.snackbar("Success", "Guess sent successfully");
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} else {
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Get.snackbar("Error", "Guess failed to send");
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}
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}
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@override
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void dispose() {
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socket.off("hello");
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socket.off("gameStatus");
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socket.off("leaveGameResponse");
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socket.off("chatResponse");
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socket.off("guessResponse");
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socket.off("guess");
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socket.off("hello", _onHelloEvent);
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socket.off("gameStatus", _onGameStatusEvent);
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socket.off("leaveGameResponse", _onLeaveGameResponseEvent);
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socket.off("chatResponse", _onChatResponseEvent);
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socket.off("guessResponse", _onGuessResponseEvent);
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socket.off("guess", _onGuessEvent);
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super.dispose();
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}
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@ -352,15 +367,6 @@ class _GamePageState extends State<GamePage> {
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socket.emit("guess", [gameInfo.id, name]);
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}
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void _onGuessResponse(dynamic data) {
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bool ok = data[0];
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if (ok) {
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Get.snackbar("Success", "Guess sent successfully");
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} else {
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Get.snackbar("Error", "Guess failed to send");
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}
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}
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void _openChat() {
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Get.bottomSheet(BottomSheet(
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onClosing: () {},
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@ -31,78 +31,87 @@ class _HomePageState extends State<HomePage> {
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void initState() {
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super.initState();
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socket.on("hello", (idky) {
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socket.dispose();
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Get.offAllNamed("/auth");
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});
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socket.on("hello", _onHelloEvent);
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socket.on("update", _onUpdateEvent);
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socket.on("updateNeeded", _onUpdateNeededEvent);
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socket.on("removeGameResponse", _onRemoveGameResponseEvent);
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socket.on("createGameResponse", _onCreateGameResponseEvent);
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socket.on("getUserDataResponse", _onGetUserDataResponseEvent);
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socket.on("joinGameResponse", onJoinGameResponseEvent);
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socket.on("update", (update) {
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bool ok = update[0];
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if (ok) {
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var data = update[1];
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availableGames.value = (data["availableGames"] as List<dynamic>? ?? [])
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.map((e) => AvailableGame(
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id: e["id"],
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opponentName: e["player"],
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tries: e["tries"],
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neededRole: e["neededRole"],
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))
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.toList(growable: false);
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} else {
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Get.snackbar("Error", "Update failed with message: ${update[1]}");
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}
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});
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socket.on("updateNeeded", (data) {
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socket.emit("getUpdate");
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});
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socket.on("removeGameResponse", (data) => null);
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socket.on("createGameResponse", (data) => null);
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socket.on("getUserDataResponse", (data) {
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bool ok = data[0];
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if (ok) {
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userData = UserData(
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data[1]["client"]["wins"],
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data[1]["client"]["losses"],
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);
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} else {
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Get.snackbar("Error", "Failed to get user data:\n ${data[1]}");
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}
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});
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socket.emit("getUserData");
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socket.on("joinGameResponse", (data) {
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bool ok = data[0];
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if (ok) {
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Get.put(authData);
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Get.put(socket);
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Get.put(Game(
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data[1]["id"],
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data[1]["guesser"],
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data[1]["suggester"],
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data[1]["tries"],
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(data[2] as List<dynamic>).map((e) => e.toString()).toSet(),
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));
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Get.offNamed("/game");
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} else {
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Get.snackbar("Request response", data[1]);
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}
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});
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socket.emit("getUpdate");
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}
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void _onHelloEvent(dynamic idky) {
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socket.dispose();
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Get.offAllNamed("/auth");
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}
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void _onUpdateEvent(dynamic update) {
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bool ok = update[0];
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if (ok) {
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var data = update[1];
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availableGames.value = (data["availableGames"] as List<dynamic>? ?? [])
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.map((e) => AvailableGame(
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id: e["id"],
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opponentName: e["player"],
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tries: e["tries"],
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neededRole: e["neededRole"],
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))
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.toList(growable: false);
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} else {
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Get.snackbar("Error", "Update failed with message: ${update[1]}");
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}
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}
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void _onUpdateNeededEvent(dynamic data) {
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socket.emit("getUpdate");
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}
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void _onRemoveGameResponseEvent(dynamic data) {}
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void _onCreateGameResponseEvent(dynamic data) {}
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void _onGetUserDataResponseEvent(dynamic data) {
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bool ok = data[0];
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if (ok) {
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userData = UserData(
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data[1]["client"]["wins"],
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data[1]["client"]["losses"],
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);
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} else {
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Get.snackbar("Error", "Failed to get user data:\n ${data[1]}");
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}
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}
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void onJoinGameResponseEvent(dynamic data) {
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bool ok = data[0];
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if (ok) {
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Get.put(authData);
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Get.put(socket);
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Get.put(Game(
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data[1]["id"],
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data[1]["guesser"],
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data[1]["suggester"],
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data[1]["tries"],
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(data[2] as List<dynamic>).map((e) => e.toString()).toSet(),
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));
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Get.offNamed("/game");
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} else {
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Get.snackbar("Request response", data[1]);
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}
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}
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@override
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void dispose() {
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socket.off("hello");
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socket.off("update");
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socket.off("updateNeeded");
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socket.off("removeGameResponse");
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socket.off("createGameResponse");
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socket.off("getUserDataResponse");
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socket.off("joinGameResponse");
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socket.off("hello", _onHelloEvent);
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socket.off("update", _onUpdateEvent);
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socket.off("updateNeeded", _onUpdateNeededEvent);
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socket.off("removeGameResponse", _onRemoveGameResponseEvent);
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socket.off("createGameResponse", _onCreateGameResponseEvent);
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socket.off("getUserDataResponse", _onGetUserDataResponseEvent);
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socket.off("joinGameResponse", onJoinGameResponseEvent);
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super.dispose();
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}
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