Fixed project structure

This commit is contained in:
Andrew 2023-03-04 12:47:24 +07:00
parent db5745f827
commit 015aa38e16
12 changed files with 1136 additions and 1270 deletions

View file

@ -0,0 +1,155 @@
import 'package:flutter/material.dart';
import 'package:get/get.dart';
import 'package:huacu_mobile/models/auth_data.dart';
import 'package:huacu_mobile/models/available_game.dart';
class TestingGroundsPage extends StatefulWidget {
const TestingGroundsPage({super.key});
@override
State<TestingGroundsPage> createState() => _TestingGroundsPageState();
}
class _TestingGroundsPageState extends State<TestingGroundsPage> {
final availableGames = <AvailableGame>[].obs;
final AuthData authData = const AuthData("nuark", "123"); //Get.find();
@override
Widget build(BuildContext context) {
final size = MediaQuery.of(context).size;
return Scaffold(
body: SizedBox(
width: size.width,
height: size.height,
child: Column(
children: [
const Text("Available games"),
Obx(() => Text("Count: ${availableGames.length}")),
Expanded(
child: ObxValue(
(data) => ListView.builder(
itemCount: data.length,
itemBuilder: (context, index) {
final game = data[index];
final you = authData.login == game.opponentName;
return Card(
child: ListTile(
title: Text(
"Game of ${game.opponentName} ${you ? "(you)" : ""}"
.trim(),
),
subtitle: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text("Tries: ${game.tries}"),
Text("Needed role: ${game.neededRole}"),
],
),
trailing: Row(
mainAxisSize: MainAxisSize.min,
children: [
InkResponse(
onTap: () {},
child: const Icon(Icons.connect_without_contact),
),
],
),
),
);
},
),
availableGames,
),
),
Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Expanded(
child: ObxValue(
(data) {
return ElevatedButton(
onPressed: data.firstWhereOrNull(
(g) => g.opponentName == authData.login) ==
null
? _createGame
: null,
child: const Text("Create"),
);
},
availableGames,
),
),
],
),
],
),
),
);
}
void _createGame() async {
final data = await Get.dialog<Map<String, dynamic>?>(
Builder(builder: (buildContext) {
var tries = 20;
var role = "guesser";
return AlertDialog(
title: const Text("New game configuration"),
content: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Text("Tries:"),
Slider(
value: 20,
onChanged: (value) {
tries = value.toInt();
},
min: 10,
max: 50,
divisions: 40,
),
const Text("Needed role:"),
DropdownButton<String>(
value: "guesser",
items: const [
DropdownMenuItem(
value: "guesser",
child: Text("Guesser"),
),
DropdownMenuItem(
value: "suggester",
child: Text("Suggester"),
),
],
onChanged: (value) {
role = value ?? "guesser";
},
),
],
),
actions: [
TextButton(
onPressed: () {
Get.back();
},
child: const Text("Cancel"),
),
TextButton(
onPressed: () {
Get.back(result: <String, dynamic>{
"tries": tries,
"role": role,
});
},
child: const Text("Create"),
),
],
);
}));
if (data == null) return;
Get.snackbar("Game created", "Game created");
}
}