Fixed project structure
This commit is contained in:
parent
db5745f827
commit
015aa38e16
12 changed files with 1136 additions and 1270 deletions
528
lib/ui/pages/game_page.dart
Normal file
528
lib/ui/pages/game_page.dart
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import 'package:flutter/material.dart';
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import 'package:get/get.dart';
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import 'package:huacu_mobile/models/auth_data.dart';
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import 'package:huacu_mobile/models/chat_entry.dart';
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import 'package:huacu_mobile/models/game.dart';
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import 'package:huacu_mobile/ui/widgets/color_plate.dart';
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import 'package:huacu_mobile/ui/widgets/static_color_plate.dart';
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import 'package:socket_io_client/socket_io_client.dart' as io;
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class GamePage extends StatefulWidget {
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const GamePage({Key? key}) : super(key: key);
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@override
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State<GamePage> createState() => _GamePageState();
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}
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class _GamePageState extends State<GamePage> {
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final io.Socket socket = Get.find();
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final AuthData authData = Get.find();
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final Game gameInfo = Get.find();
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bool get isGuesser => gameInfo.colors.isEmpty;
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var chat = <ChatEntry>[].obs;
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var guessedColors = <String>{}.obs;
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final _chatController = TextEditingController();
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final _scrollController = ScrollController();
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@override
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void initState() {
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super.initState();
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socket.on("hello", (idky) {
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socket.dispose();
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Get.offAllNamed("/auth");
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});
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socket.on("gameStatus", (data) {
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bool won = data[0];
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Get.defaultDialog(
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title: "Game ended",
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middleText: won ? "You won!" : "You lost!",
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barrierDismissible: false,
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onConfirm: () {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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},
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);
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});
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socket.on("leaveGameResponse", (data) {
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if (data[0] == true && data[1] == 410) {
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Get.defaultDialog(
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title: "Game ended",
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middleText: "Your opponent left the game",
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barrierDismissible: false,
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onConfirm: () {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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},
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);
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} else {
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Get.put(authData);
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Get.put(socket);
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Get.offAllNamed("/home");
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}
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});
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socket.on("chatResponse", (data) {
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bool ok = data[0];
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if (ok) {
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chat.add(ChatEntry(data[1]["from"], data[1]["message"]));
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}
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});
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if (isGuesser) {
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socket.on("guessResponse", _onGuessResponse);
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} else {
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socket.on("guess", (data) {
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setState(() {
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guessedColors.add(data);
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});
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});
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}
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chat.listen((data) {
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_scrollToEnd();
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_showMessageNotification(data.last);
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});
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}
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@override
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Widget build(BuildContext context) {
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final size = MediaQuery.of(context).size;
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return SafeArea(
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child: Scaffold(
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body: SizedBox(
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width: size.width,
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height: size.height,
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child: Stack(
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children: [
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InteractiveViewer(
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constrained: false,
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boundaryMargin: const EdgeInsets.all(800),
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maxScale: 0.8,
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minScale: 0.4,
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child:
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isGuesser ? _generateGameField() : _generateStaticField(),
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),
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Positioned(
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bottom: 0,
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right: 0,
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child: InkResponse(
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onTap: _openChat,
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child: Container(
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width: 50,
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height: 50,
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decoration: const BoxDecoration(
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color: Colors.amberAccent,
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borderRadius:
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BorderRadius.only(topLeft: Radius.circular(25)),
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),
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child: const Icon(
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Icons.message,
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color: Colors.black,
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),
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),
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),
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),
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Positioned(
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top: 0,
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right: 0,
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child: InkResponse(
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onTap: _leaveGame,
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child: Container(
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width: 50,
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height: 50,
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decoration: const BoxDecoration(
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color: Colors.redAccent,
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borderRadius:
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BorderRadius.only(bottomLeft: Radius.circular(25)),
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),
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child: const Icon(
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Icons.close,
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color: Colors.black,
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),
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),
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),
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),
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if (!isGuesser)
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Positioned(
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bottom: 0,
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left: 0,
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child: InkResponse(
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onTap: _openColorsCard,
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child: Container(
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width: 50,
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height: 50,
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decoration: const BoxDecoration(
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color: Colors.greenAccent,
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borderRadius:
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BorderRadius.only(topRight: Radius.circular(25)),
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),
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child: const Icon(
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Icons.content_copy_rounded,
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color: Colors.black,
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),
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),
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),
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),
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Positioned(
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top: 0,
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left: 0,
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child: Container(
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height: 50,
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width: 50,
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alignment: Alignment.center,
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decoration: const BoxDecoration(
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color: Colors.black,
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borderRadius:
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BorderRadius.only(bottomRight: Radius.circular(25)),
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),
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child: Obx(() => Text("${10 - guessedColors.length}/10")),
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),
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),
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],
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),
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),
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),
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);
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}
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Widget _generateGameField() {
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const alphabet = "ABCDEFGHIJKLMNOPQRST";
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return Container(
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width: (alphabet.length + 3) * 100,
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height: 1300,
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padding: const EdgeInsets.all(10),
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child: Stack(
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children: [
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for (int i = 0; i < alphabet.length; i++)
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for (int j = 0; j < 10; j++)
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Positioned(
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left: (i + 1) * 100.0,
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top: (j + 1) * 100.0,
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child: ColorPlate(
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plateName: "${alphabet[i]}$j",
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size: 90,
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onSelected: _onPlateSelected,
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),
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),
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// Now I need to generate letters and numbers around field
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for (int i = 0; i < alphabet.length; i++)
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Positioned(
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left: (i + 1) * 100.0,
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top: 0,
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child: Container(
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width: 90,
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height: 90,
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alignment: Alignment.center,
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child: Text(alphabet[i], style: const TextStyle(fontSize: 40)),
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),
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),
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for (int i = 0; i < alphabet.length; i++)
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Positioned(
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left: (i + 1) * 100.0,
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top: 1100,
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child: Container(
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width: 90,
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height: 90,
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alignment: Alignment.center,
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child: Text(alphabet[i], style: const TextStyle(fontSize: 40)),
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),
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),
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for (int j = 0; j < 10; j++)
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Positioned(
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left: 0,
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top: (j + 1) * 100.0,
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child: Container(
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width: 90,
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height: 90,
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alignment: Alignment.center,
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child: Text("$j", style: const TextStyle(fontSize: 40)),
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),
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),
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for (int j = 0; j < 10; j++)
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Positioned(
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left: (alphabet.length + 1) * 100,
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top: (j + 1) * 100.0,
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child: Container(
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width: 90,
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height: 90,
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alignment: Alignment.center,
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child: Text("$j", style: const TextStyle(fontSize: 40)),
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),
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),
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],
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),
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);
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}
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Widget _generateStaticField() {
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const alphabet = "ABCDEFGHIJKLMNOPQRST";
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return Container(
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width: (alphabet.length + 3) * 100,
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height: 1300,
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padding: const EdgeInsets.all(10),
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child: Stack(
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children: [
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for (int i = 0; i < alphabet.length; i++)
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for (int j = 0; j < 10; j++)
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Positioned(
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left: (i + 1) * 100.0,
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top: (j + 1) * 100.0,
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child: StaticColorPlate(
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plateName: "${alphabet[i]}$j",
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size: 90,
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marked: guessedColors.contains("${alphabet[i]}$j"),
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),
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),
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// Now I need to generate letters and numbers around field
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for (int i = 0; i < alphabet.length; i++)
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Positioned(
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left: (i + 1) * 100.0,
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top: 0,
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child: Container(
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width: 90,
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height: 90,
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alignment: Alignment.center,
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child: Text(alphabet[i], style: const TextStyle(fontSize: 40)),
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),
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),
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for (int i = 0; i < alphabet.length; i++)
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Positioned(
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left: (i + 1) * 100.0,
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top: 1100,
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child: Container(
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width: 90,
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height: 90,
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alignment: Alignment.center,
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child: Text(alphabet[i], style: const TextStyle(fontSize: 40)),
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),
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),
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for (int j = 0; j < 10; j++)
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Positioned(
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left: 0,
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top: (j + 1) * 100.0,
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child: Container(
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width: 90,
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height: 90,
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alignment: Alignment.center,
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child: Text("$j", style: const TextStyle(fontSize: 40)),
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),
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),
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for (int j = 0; j < 10; j++)
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Positioned(
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left: (alphabet.length + 1) * 100,
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top: (j + 1) * 100.0,
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child: Container(
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width: 90,
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height: 90,
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alignment: Alignment.center,
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child: Text("$j", style: const TextStyle(fontSize: 40)),
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),
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),
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],
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),
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);
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}
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void _onPlateSelected(String name) {
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guessedColors.add(name);
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socket.emit("guess", [gameInfo.id, name]);
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}
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void _onGuessResponse(dynamic data) {
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bool ok = data[0];
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if (ok) {
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Get.snackbar("Success", "Guess sent successfully");
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} else {
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Get.snackbar("Error", "Guess failed to send");
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}
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}
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void _openChat() {
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Get.bottomSheet(BottomSheet(
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onClosing: () {},
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clipBehavior: Clip.antiAliasWithSaveLayer,
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builder: (context) => SizedBox(
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height: 300,
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child: _buildBottomSheetChatContent(),
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),
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));
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_scrollToEnd();
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}
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void _leaveGame() {
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Get.defaultDialog(
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title: "Leave game",
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middleText: "Are you sure you want to leave the game?",
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barrierDismissible: false,
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textConfirm: "Yes",
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textCancel: "No",
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onConfirm: () {
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socket.emit("leaveGame", [gameInfo.id]);
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},
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onCancel: () => Get.back(),
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);
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}
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void _openColorsCard() {
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Get.dialog(AlertDialog(
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title: const Text("Colors card"),
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content: SizedBox(
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width: 300,
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child: SingleChildScrollView(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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GridView.builder(
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shrinkWrap: true,
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gridDelegate: const SliverGridDelegateWithFixedCrossAxisCount(
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crossAxisCount: 2,
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),
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itemCount: 6,
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itemBuilder: (context, index) {
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final color = gameInfo.colors.elementAt(index);
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return Padding(
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padding: const EdgeInsets.all(2),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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mainAxisSize: MainAxisSize.min,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Obx(
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() => StaticColorPlate(
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plateName: color,
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marked: guessedColors.contains(color),
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size: 90,
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),
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),
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const SizedBox(height: 10),
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Text(
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gameInfo.colors.elementAt(index),
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style: const TextStyle(
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fontSize: 12,
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fontStyle: FontStyle.italic,
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),
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),
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],
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),
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);
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},
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),
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],
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),
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),
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),
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actions: [
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TextButton(
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onPressed: () => Get.back(),
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child: const Text("OK"),
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),
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],
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));
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}
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void _scrollToEnd() {
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (_scrollController.hasClients) {
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_scrollController.animateTo(
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_scrollController.position.maxScrollExtent,
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duration: const Duration(milliseconds: 300),
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curve: Curves.easeOut,
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);
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}
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});
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}
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void _showMessageNotification(ChatEntry entry) async {
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if (Get.isBottomSheetOpen == true) return;
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await Get.closeCurrentSnackbar();
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Get.snackbar(
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entry.message,
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"says ${entry.from}",
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backgroundColor: Colors.black,
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borderColor: Colors.amber,
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borderWidth: 2,
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margin: const EdgeInsets.all(16),
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duration: const Duration(seconds: 5),
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animationDuration: const Duration(milliseconds: 300),
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);
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}
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Widget _buildBottomSheetChatContent() {
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return Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Expanded(
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child: ObxValue(
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(data) => ListView.builder(
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controller: _scrollController,
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itemCount: data.length,
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itemBuilder: (context, index) {
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return Card(
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child: ListTile(
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title: Text(data[index].message),
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subtitle: Text("from ${data[index].from}"),
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subtitleTextStyle: const TextStyle(
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fontStyle: FontStyle.italic, fontSize: 12),
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),
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);
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},
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),
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chat,
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),
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),
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Padding(
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padding: const EdgeInsets.all(16),
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child: Row(
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mainAxisSize: MainAxisSize.max,
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Expanded(
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child: TextField(
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controller: _chatController,
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onSubmitted: (value) {
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final text = _chatController.text;
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if (text.isNotEmpty) {
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socket.emit("chat", [gameInfo.id, text.trim()]);
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}
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_chatController.clear();
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},
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decoration: const InputDecoration(
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enabledBorder: OutlineInputBorder(
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borderSide: BorderSide(color: Colors.grey, width: 0.5),
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borderRadius: BorderRadius.all(Radius.circular(32)),
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),
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focusedBorder: OutlineInputBorder(
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borderSide: BorderSide(color: Colors.amber, width: 2.0),
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borderRadius: BorderRadius.all(Radius.circular(32)),
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),
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hintText: "Your message",
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),
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),
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),
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IconButton(
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onPressed: () {
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final text = _chatController.text;
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if (text.isNotEmpty) {
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socket.emit("chat", [gameInfo.id, text.trim()]);
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}
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_chatController.clear();
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},
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icon: const Icon(Icons.send),
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),
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],
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),
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),
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],
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);
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}
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}
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