from PIL import Image import os textures_dir = "src/main/resources/assets/enct/textures/block" os.makedirs(textures_dir, exist_ok=True) colors = { "enchantment_transferrer_top": (120, 80, 200), "enchantment_transferrer_bottom": (80, 80, 80), "enchantment_transferrer_side": (100, 100, 120), "enchantment_transferrer_front": (140, 100, 220), } for name, color in colors.items(): img = Image.new('RGBA', (16, 16), color + (255,)) img.save(f"{textures_dir}/{name}.png", 'PNG') print("Textures generated successfully!")