PrismLauncher/launcher/resources/shaders
Dylan Schooner b488547054 Implement Reverse Z projection matrix for skin model
Signed-off-by: Dylan Schooner <dschooner05@gmail.com>
2025-10-31 12:30:17 -04:00
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fshader.glsl move background to vertex buffer 2025-01-10 14:54:40 +02:00
shaders.qrc Implement Reverse Z projection matrix for skin model 2025-10-31 12:30:17 -04:00
vshader_skin_background.glsl Implement Reverse Z projection matrix for skin model 2025-10-31 12:30:17 -04:00
vshader_skin_model.glsl Implement Reverse Z projection matrix for skin model 2025-10-31 12:30:17 -04:00