PrismLauncher/launcher/minecraft/launch/ScanModFolders.cpp
2026-05-31 17:01:03 -04:00

128 lines
4.4 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ScanModFolders.h"
#include "FileSystem.h"
#include "MMCZip.h"
#include "launch/LaunchTask.h"
#include "minecraft/MinecraftInstance.h"
#include "minecraft/mod/ModFolderModel.h"
void ScanModFolders::executeTask()
{
auto m_inst = m_parent->instance();
auto loaders = m_inst->loaderModList();
connect(loaders, &ModFolderModel::updateFinished, this, &ScanModFolders::modsDone, Qt::UniqueConnection);
if (!loaders->update()) {
m_modsDone = true;
}
auto cores = m_inst->coreModList();
connect(cores, &ModFolderModel::updateFinished, this, &ScanModFolders::coreModsDone, Qt::UniqueConnection);
if (!cores->update()) {
m_coreModsDone = true;
}
auto nils = m_inst->nilModList();
connect(nils, &ModFolderModel::updateFinished, this, &ScanModFolders::nilModsDone, Qt::UniqueConnection);
if (!nils->update()) {
m_nilModsDone = true;
}
checkDone();
}
void ScanModFolders::modsDone()
{
qDebug() << "Check done in ScanModFolders modsDone...";
if (!isRunning()) {
qDebug() << "ScanModFolders::modsDone called but step not running; ignoring.";
return;
}
m_modsDone = true;
checkDone();
}
void ScanModFolders::coreModsDone()
{
qDebug() << "Check done in ScanModFolders coreModsDone...";
if (!isRunning()) {
qDebug() << "ScanModFolders::coreModsDone called but step not running; "
"ignoring.";
return;
}
m_coreModsDone = true;
checkDone();
}
void ScanModFolders::nilModsDone()
{
qDebug() << "Check done in ScanModFolders nilModsDone...";
if (!isRunning()) {
qDebug() << "ScanModFolders::nilModsDone called but step not running; ignoring.";
return;
}
m_nilModsDone = true;
checkDone();
}
void ScanModFolders::checkDone()
{
qDebug() << "Check done in ScanModFolders...";
if (m_modsDone && m_coreModsDone && m_nilModsDone) {
// Disconnect model signals before finishing so the finished step doesn't
// receive later updateFinished() notifications and try to finish again.
auto m_inst = m_parent->instance();
if (m_inst) {
disconnect(m_inst->loaderModList(), &ModFolderModel::updateFinished, this, &ScanModFolders::modsDone);
disconnect(m_inst->coreModList(), &ModFolderModel::updateFinished, this, &ScanModFolders::coreModsDone);
disconnect(m_inst->nilModList(), &ModFolderModel::updateFinished, this, &ScanModFolders::nilModsDone);
}
emitSucceeded();
}
}
void ScanModFolders::finalize()
{
auto m_inst = m_parent->instance();
if (!m_inst) {
return;
}
disconnect(m_inst->loaderModList(), &ModFolderModel::updateFinished, this, &ScanModFolders::modsDone);
disconnect(m_inst->coreModList(), &ModFolderModel::updateFinished, this, &ScanModFolders::coreModsDone);
disconnect(m_inst->nilModList(), &ModFolderModel::updateFinished, this, &ScanModFolders::nilModsDone);
}