PrismLauncher/launcher/minecraft/auth/steps/XboxAuthorizationStep.h
Octol1ttle 549405ab2f
refactor!!!: migrate from shared pointers
Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
2026-01-11 21:00:03 +05:00

34 lines
733 B
C++

#pragma once
#include <QObject>
#include <memory>
#include "minecraft/auth/AuthStep.h"
#include "net/NetJob.h"
#include "net/Upload.h"
class XboxAuthorizationStep : public AuthStep {
Q_OBJECT
public:
explicit XboxAuthorizationStep(AccountData* data, Token* token, QString relyingParty, QString authorizationKind);
virtual ~XboxAuthorizationStep() noexcept = default;
void perform() override;
QString describe() override;
private:
bool processSTSError();
private slots:
void onRequestDone();
private:
Token* m_token;
QString m_relyingParty;
QString m_authorizationKind;
std::unique_ptr<QByteArray> m_response;
Net::Upload::Ptr m_request;
NetJob::Ptr m_task;
};