PrismLauncher/launcher/ui/dialogs/ExportToModListDialog.h
Trial97 1af838db2e
chore(clang-tidy): modernize the code
Signed-off-by: Trial97 <alexandru.tripon97@gmail.com>
2026-05-11 23:19:54 +03:00

55 lines
1.7 KiB
C++

// SPDX-License-Identifier: GPL-3.0-only
/*
* Prism Launcher - Minecraft Launcher
* Copyright (c) 2023 Trial97 <alexandru.tripon97@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <QDialog>
#include <QList>
#include "minecraft/mod/Mod.h"
#include "modplatform/helpers/ExportToModList.h"
namespace Ui {
class ExportToModListDialog;
}
class ExportToModListDialog : public QDialog {
Q_OBJECT
public:
explicit ExportToModListDialog(QString name, QList<Mod*> mods, QWidget* parent = nullptr);
~ExportToModListDialog() override;
void done(int result) override;
protected slots:
void formatChanged(int index);
void triggerImp();
void trigger(Qt::CheckState /*unused*/) { triggerImp(); };
void addExtra(ExportToModList::OptionalData option);
private:
QString extension();
void enableCustom(bool enabled);
QList<Mod*> m_mods;
bool m_templateChanged;
QString m_name;
ExportToModList::Formats m_format = ExportToModList::Formats::HTML;
Ui::ExportToModListDialog* m_ui;
static const QHash<ExportToModList::Formats, QString> ExampleLines;
};