PrismLauncher/launcher/minecraft/auth/steps/LauncherLoginStep.cpp
Tayou 0a3adb7912
on server errors, treat account as offline
Signed-off-by: Tayou <git@tayou.org>
2026-06-11 14:39:19 +02:00

74 lines
2.5 KiB
C++

#include "LauncherLoginStep.h"
#include <QNetworkRequest>
#include <QUrl>
#include "Application.h"
#include "Logging.h"
#include "minecraft/auth/Parsers.h"
#include "net/NetUtils.h"
#include "net/RawHeaderProxy.h"
#include "net/Upload.h"
LauncherLoginStep::LauncherLoginStep(AccountData* data) : AuthStep(data) {}
QString LauncherLoginStep::describe()
{
return tr("Fetching Minecraft access token");
}
void LauncherLoginStep::perform()
{
QUrl url("https://api.minecraftservices.com/launcher/login");
auto uhs = m_data->mojangservicesToken.extra["uhs"].toString();
auto xToken = m_data->mojangservicesToken.token;
QString mc_auth_template = R"XXX(
{
"xtoken": "XBL3.0 x=%1;%2",
"platform": "PC_LAUNCHER"
}
)XXX";
auto requestBody = mc_auth_template.arg(uhs, xToken);
auto headers = QList<Net::HeaderPair>{
{ "Content-Type", "application/json" },
{ "Accept", "application/json" },
};
auto [request, response] = Net::Upload::makeByteArray(url, requestBody.toUtf8());
m_request = request;
m_request->addHeaderProxy(std::make_unique<Net::RawHeaderProxy>(headers));
m_request->enableAutoRetry(true);
m_task.reset(new NetJob("LauncherLoginStep", APPLICATION->network()));
m_task->setAskRetry(false);
m_task->addNetAction(m_request);
connect(m_task.get(), &Task::finished, this, [this, response] { onRequestDone(response); });
m_task->start();
qDebug() << "Getting Minecraft access token...";
}
void LauncherLoginStep::onRequestDone(QByteArray* response)
{
qCDebug(authCredentials()) << *response;
if (m_request->error() != QNetworkReply::NoError) {
qWarning() << "Reply error:" << m_request->error();
if (Net::isApplicationError(m_request->error()) && !Net::isServerError(m_request->error())) {
emit finished(AccountTaskState::STATE_FAILED_SOFT,
tr("Failed to get Minecraft access token: %1").arg(m_request->errorString()));
} else {
emit finished(AccountTaskState::STATE_OFFLINE, tr("Failed to get Minecraft access token: %1").arg(m_request->errorString()));
}
return;
}
if (!Parsers::parseMojangResponse(*response, m_data->yggdrasilToken)) {
qWarning() << "Could not parse login_with_xbox response...";
emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Failed to parse the Minecraft access token response."));
return;
}
emit finished(AccountTaskState::STATE_WORKING, tr("Got Minecraft access token"));
}