// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ScanModFolders.h" #include "FileSystem.h" #include "MMCZip.h" #include "launch/LaunchTask.h" #include "minecraft/MinecraftInstance.h" #include "minecraft/mod/ModFolderModel.h" ScanModFolders::ScanModFolders(LaunchTask* parent) : LaunchStep(parent) {} ScanModFolders::~ScanModFolders() { } void ScanModFolders::executeTask() { auto m_inst = m_parent->instance(); auto loaders = m_inst->loaderModList(); auto cores = m_inst->coreModList(); auto nils = m_inst->nilModList(); m_modsConnection = connect(loaders, &ModFolderModel::updateFinished, this, &ScanModFolders::modsDone); if (!loaders->update()) { m_modsDone = true; } m_coreModsConnection = connect(cores, &ModFolderModel::updateFinished, this, &ScanModFolders::coreModsDone); if (!cores->update()) { m_coreModsDone = true; } m_nilModsConnection = connect(nils, &ModFolderModel::updateFinished, this, &ScanModFolders::nilModsDone); if (!nils->update()) { m_nilModsDone = true; } checkDone(); } void ScanModFolders::modsDone() { m_modsDone = true; checkDone(); } void ScanModFolders::coreModsDone() { m_coreModsDone = true; checkDone(); } void ScanModFolders::nilModsDone() { m_nilModsDone = true; checkDone(); } void ScanModFolders::checkDone() { if (m_modsDone && m_coreModsDone && m_nilModsDone) { // Sever the connections to the persistent ModFolderModel singletons. // Without this, updateFinished() would re-invoke these slots the next // time the Edit dialog opens a mod-folder page, causing emitSucceeded() // to be called a second time on an already-Succeeded task (Task.cpp:151). disconnect(m_modsConnection); disconnect(m_coreModsConnection); disconnect(m_nilModsConnection); emitSucceeded(); } }