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https://github.com/PrismLauncher/PrismLauncher.git
synced 2026-06-28 17:44:20 +03:00
When auth is down, launch into offline mode (#5647)
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commit
d2fa7cf7f7
8 changed files with 38 additions and 9 deletions
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@ -40,6 +40,7 @@
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#include "minecraft/auth/AccountData.h"
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#include "minecraft/auth/AccountList.h"
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#include "net/NetUtils.h"
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#include "ui/InstanceWindow.h"
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#include "ui/dialogs/CustomMessageBox.h"
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#include "ui/dialogs/MSALoginDialog.h"
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@ -225,13 +226,14 @@ bool LaunchController::askPlayDemo() const
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return box.clickedButton() == demoButton;
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}
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QString LaunchController::askOfflineName(const QString& playerName, bool* ok) const
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QString LaunchController::askOfflineName(const QString& playerName, bool* ok)
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{
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if (ok != nullptr) {
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*ok = false;
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}
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QString message;
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QString title, message;
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title = tr("Player name");
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switch (m_actualLaunchMode) {
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case LaunchMode::Normal:
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Q_ASSERT(false);
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@ -241,7 +243,14 @@ QString LaunchController::askOfflineName(const QString& playerName, bool* ok) co
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break;
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case LaunchMode::Offline:
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if (m_wantedLaunchMode == LaunchMode::Normal) {
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message = tr("You are not connected to the Internet, launching in offline mode\n\n");
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auto netErr = m_accountToUse->accountData()->networkError;
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if (Net::isServerError(netErr)) {
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title = tr("Auth servers offline");
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message = tr("The Minecraft authentication servers are currently unavailable, launching in offline mode.\n\n");
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} else {
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title = tr("No internet connection");
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message = tr("You are not connected to the Internet, launching in offline mode.\n\n");
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}
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}
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message += tr("Choose your offline mode player name");
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break;
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@ -251,7 +260,7 @@ QString LaunchController::askOfflineName(const QString& playerName, bool* ok) co
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QString usedname = lastOfflinePlayerName.isEmpty() ? playerName : lastOfflinePlayerName;
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ChooseOfflineNameDialog dialog(message, m_parentWidget);
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dialog.setWindowTitle(tr("Player name"));
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dialog.setWindowTitle(title);
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dialog.setUsername(usedname);
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if (dialog.exec() != QDialog::Accepted) {
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return {};
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@ -78,7 +78,7 @@ class LaunchController : public Task {
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void decideAccount();
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LaunchDecision decideLaunchMode();
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bool askPlayDemo() const;
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QString askOfflineName(const QString& playerName, bool* ok = nullptr) const;
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QString askOfflineName(const QString& playerName, bool* ok = nullptr);
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bool reauthenticateAccount(const MinecraftAccountPtr& account, const QString& reason);
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private slots:
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@ -41,6 +41,7 @@
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#include <QDateTime>
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#include <QMap>
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#include <QNetworkReply>
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#include <QVariantMap>
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enum class Validity { None, Assumed, Certain };
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@ -118,5 +119,6 @@ struct AccountData {
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// runtime only information (not saved with the account)
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QString internalId;
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QString errorString;
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QNetworkReply::NetworkError networkError = QNetworkReply::NoError;
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AccountState accountState = AccountState::Unchecked;
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};
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@ -56,10 +56,11 @@ void LauncherLoginStep::onRequestDone(QByteArray* response)
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qCDebug(authCredentials()) << *response;
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if (m_request->error() != QNetworkReply::NoError) {
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qWarning() << "Reply error:" << m_request->error();
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if (Net::isApplicationError(m_request->error())) {
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if (Net::isApplicationError(m_request->error()) && !Net::isServerError(m_request->error())) {
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emit finished(AccountTaskState::STATE_FAILED_SOFT,
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tr("Failed to get Minecraft access token: %1").arg(m_request->errorString()));
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} else {
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m_data->networkError = m_request->error();
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emit finished(AccountTaskState::STATE_OFFLINE, tr("Failed to get Minecraft access token: %1").arg(m_request->errorString()));
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}
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return;
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@ -52,10 +52,11 @@ void MinecraftProfileStep::onRequestDone(QByteArray* response)
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qWarning() << " Response:";
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qWarning() << QString::fromUtf8(*response);
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if (Net::isApplicationError(m_request->error())) {
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if (Net::isApplicationError(m_request->error()) && !Net::isServerError(m_request->error())) {
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emit finished(AccountTaskState::STATE_FAILED_SOFT,
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tr("Minecraft Java profile acquisition failed: %1").arg(m_request->errorString()));
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} else {
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m_data->networkError = m_request->error();
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emit finished(AccountTaskState::STATE_OFFLINE,
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tr("Minecraft Java profile acquisition failed: %1").arg(m_request->errorString()));
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}
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@ -60,13 +60,14 @@ void XboxAuthorizationStep::onRequestDone(QByteArray* response)
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qCDebug(authCredentials()) << *response;
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if (m_request->error() != QNetworkReply::NoError) {
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qWarning() << "Reply error:" << m_request->error();
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if (Net::isApplicationError(m_request->error())) {
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if (Net::isApplicationError(m_request->error()) && !Net::isServerError(m_request->error())) {
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if (processSTSError(*response)) {
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return;
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}
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emit finished(AccountTaskState::STATE_FAILED_SOFT,
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tr("Unknown STS error for %1 services: %2").arg(m_authorizationKind, m_request->errorString()));
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} else {
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m_data->networkError = m_request->error();
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emit finished(AccountTaskState::STATE_OFFLINE,
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tr("Failed to get authorization for %1 services: %2").arg(m_authorizationKind, m_request->errorString()));
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}
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@ -56,9 +56,10 @@ void XboxUserStep::onRequestDone(QByteArray* response)
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{
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if (m_request->error() != QNetworkReply::NoError) {
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qWarning() << "Reply error:" << m_request->error();
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if (Net::isApplicationError(m_request->error())) {
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if (Net::isApplicationError(m_request->error()) && !Net::isServerError(m_request->error())) {
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emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Xbox user authentication failed: %1").arg(m_request->errorString()));
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} else {
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m_data->networkError = m_request->error();
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emit finished(AccountTaskState::STATE_OFFLINE, tr("Xbox user authentication failed: %1").arg(m_request->errorString()));
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}
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return;
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@ -40,4 +40,18 @@ inline bool isApplicationError(QNetworkReply::NetworkError x)
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QNetworkReply::UnknownContentError };
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return errors.contains(x);
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}
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// 500 class errors, see https://developer.mozilla.org/en-US/docs/Web/HTTP/Reference/Status/500
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// microsoft may send these error codes when services (auth) are down.
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// We treat this as a reason to launch in offline mode.
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inline bool isServerError(QNetworkReply::NetworkError x)
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{
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static QSet<QNetworkReply::NetworkError> errors = { QNetworkReply::InternalServerError,
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QNetworkReply::OperationNotImplementedError,
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QNetworkReply::ServiceUnavailableError, // 503 | seen in logs in 2026
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//QNetworkReply::GatewayTimeoutError, // 504 | seen in logs in 2024
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// Qt doesn't have it mapped. Unknown covers it
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QNetworkReply::UnknownServerError };
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return errors.contains(x);
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}
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} // namespace Net
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