refactor(instance creation): use RAII lock to suspend instance settings saving

Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
This commit is contained in:
Octol1ttle 2026-01-08 04:04:29 +05:00
parent 3937819305
commit c24fd2f570
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GPG key ID: B77C34313AEE1FFF
4 changed files with 17 additions and 25 deletions

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@ -50,10 +50,11 @@ void PackInstallTask::copySettings()
{
setStatus(tr("Copying settings..."));
progress(2, 2);
QString instanceConfigPath = FS::PathCombine(m_stagingPath, "instance.cfg");
auto instanceSettings = std::make_unique<INISettingsObject>(instanceConfigPath);
instanceSettings->suspendSave();
MinecraftInstance instance(m_globalSettings, std::move(instanceSettings), m_stagingPath);
MinecraftInstance instance(m_globalSettings, std::make_unique<INISettingsObject>(instanceConfigPath), m_stagingPath);
SettingsObject::Lock lock(instance.settings());
instance.settings()->set("InstanceType", "OneSix");
instance.settings()->set("totalTimePlayed", m_pack.totalPlayTime / 1000);
@ -108,7 +109,6 @@ void PackInstallTask::copySettings()
if (m_instIcon == "default")
m_instIcon = "ftb_logo";
instance.setIconKey(m_instIcon);
instance.settings()->resumeSave();
emitSucceeded();
}