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fix(ModFolderPage): preserve profile state synchronization during cleanup
Signed-off-by: Vivek Kushwaha <notvivekkushwaha@gmail.com>
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parent
352b45bf5e
commit
8e85ecfd43
4 changed files with 12 additions and 348 deletions
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@ -40,20 +40,10 @@
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#include "minecraft/MinecraftInstance.h"
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#include "minecraft/mod/ModFolderModel.h"
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#include <QThread>
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#include <QAtomicInt>
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#include <QDebug>
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extern QAtomicInt g_logSequence;
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extern QString getActiveProfileForModel(void* modelPtr);
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ScanModFolders::ScanModFolders(LaunchTask* parent) : LaunchStep(parent) {}
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ScanModFolders::~ScanModFolders()
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{
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qDebug() << "[INSTRUMENTATION]" << ++g_logSequence
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<< "ScanModFolders::~ScanModFolders()"
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<< "thread:" << QThread::currentThreadId();
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}
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void ScanModFolders::executeTask()
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@ -64,13 +54,6 @@ void ScanModFolders::executeTask()
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auto cores = m_inst->coreModList();
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auto nils = m_inst->nilModList();
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qDebug() << "[INSTRUMENTATION]" << ++g_logSequence
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<< "ScanModFolders::executeTask() START"
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<< "thread:" << QThread::currentThreadId()
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<< "loaderModel:" << loaders << "profile:" << getActiveProfileForModel(loaders)
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<< "coreModel:" << cores << "profile:" << getActiveProfileForModel(cores)
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<< "nilModel:" << nils << "profile:" << getActiveProfileForModel(nils);
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m_modsConnection = connect(loaders, &ModFolderModel::updateFinished, this, &ScanModFolders::modsDone);
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if (!loaders->update()) {
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m_modsDone = true;
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@ -109,17 +92,6 @@ void ScanModFolders::nilModsDone()
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void ScanModFolders::checkDone()
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{
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if (m_modsDone && m_coreModsDone && m_nilModsDone) {
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auto m_inst = m_parent->instance();
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auto loaders = m_inst->loaderModList();
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auto cores = m_inst->coreModList();
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auto nils = m_inst->nilModList();
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qDebug() << "[INSTRUMENTATION]" << ++g_logSequence
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<< "ScanModFolders::checkDone() END"
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<< "thread:" << QThread::currentThreadId()
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<< "loaderModel:" << loaders << "profile:" << getActiveProfileForModel(loaders)
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<< "coreModel:" << cores << "profile:" << getActiveProfileForModel(cores)
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<< "nilModel:" << nils << "profile:" << getActiveProfileForModel(nils);
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// Sever the connections to the persistent ModFolderModel singletons.
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// Without this, updateFinished() would re-invoke these slots the next
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