diff --git a/launcher/minecraft/mod/ModFolderModel.cpp b/launcher/minecraft/mod/ModFolderModel.cpp index 2c15f30f4..d711fe0e5 100644 --- a/launcher/minecraft/mod/ModFolderModel.cpp +++ b/launcher/minecraft/mod/ModFolderModel.cpp @@ -430,20 +430,20 @@ bool ModFolderModel::setResourceEnabled(const QModelIndexList& indexes, EnableAc if (requiredToEnable.size() > 0 && requiredToDisable.size() > 0) { title = tr("Confirm toggle"); message = tr("Toggling this mod(s) will cause changes to other mods.\n") + - tr("%n mod(s) will be enabled\n").arg(requiredToEnable.size()) + - tr("%n mod(s) will be disabled\n").arg(requiredToDisable.size()) + + tr("%n mod(s) will be enabled\n", "", requiredToEnable.size()) + + tr("%n mod(s) will be disabled\n", "", requiredToDisable.size()) + tr("Do you want to automatically apply these related changes?\nIgnoring them may break the game."); noButton = tr("Only Toggle Selected"); yesButton = tr("Toggle Required Mods"); } else if (requiredToEnable.size() > 0) { title = tr("Confirm enable"); - message = tr("The enabled mod(s) require %n additional mod(s)\n").arg(requiredToEnable.size()) + + message = tr("The enabled mod(s) require %n mod(s).\n", "", requiredToEnable.size()) + tr("Would you like to enable them as well?\nIgnoring them may break the game."); noButton = tr("Only Enable Selected"); yesButton = tr("Enable Required"); } else { title = tr("Confirm disable"); - message = tr("The disabled mod(s) are required by %n additional mod(s)\n").arg(requiredToDisable.size()) + + message = tr("The disabled mod(s) are required by %n mod(s).\n", "", requiredToDisable.size()) + tr("Would you like to disable them as well?\nIgnoring them may break the game."); noButton = tr("Only Disable Selected"); yesButton = tr("Disable Required");