refactor!!!: migrate from shared pointers

Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
This commit is contained in:
Octol1ttle 2026-01-07 19:16:54 +05:00
parent c64d871a28
commit 549405ab2f
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199 changed files with 742 additions and 709 deletions

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@ -8,7 +8,7 @@
#include "settings/INISettingsObject.h"
#include "tasks/Task.h"
InstanceCopyTask::InstanceCopyTask(InstancePtr origInstance, const InstanceCopyPrefs& prefs)
InstanceCopyTask::InstanceCopyTask(BaseInstance* origInstance, const InstanceCopyPrefs& prefs)
{
m_origInstance = origInstance;
m_keepPlaytime = prefs.isKeepPlaytimeEnabled();
@ -147,9 +147,9 @@ void InstanceCopyTask::copyFinished()
}
// FIXME: shouldn't this be able to report errors?
auto instanceSettings = std::make_shared<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
auto instanceSettings = std::make_unique<INISettingsObject>(FS::PathCombine(m_stagingPath, "instance.cfg"));
InstancePtr inst(new NullInstance(m_globalSettings, instanceSettings, m_stagingPath));
BaseInstance* inst(new NullInstance(m_globalSettings, std::move(instanceSettings), m_stagingPath));
inst->setName(name());
inst->setIconKey(m_instIcon);
if (!m_keepPlaytime) {