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https://github.com/PrismLauncher/PrismLauncher.git
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Use an owning QByteArray in ByteArraySink
Signed-off-by: TheKodeToad <TheKodeToad@proton.me>
(cherry picked from commit 316121ba8f)
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parent
d4e5c0f95b
commit
4e4990bf8d
66 changed files with 367 additions and 365 deletions
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@ -37,8 +37,8 @@ void XboxUserStep::perform()
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// https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/reference/live/rest/additional/httpstandardheaders
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{ "x-xbl-contract-version", "1" }
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};
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m_response.reset(new QByteArray());
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m_request = Net::Upload::makeByteArray(url, m_response.get(), xbox_auth_data.toUtf8());
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auto [request, response] = Net::Upload::makeByteArray(url, xbox_auth_data.toUtf8());
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m_request = request;
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m_request->addHeaderProxy(std::make_unique<Net::RawHeaderProxy>(headers));
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m_request->enableAutoRetry(true);
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@ -46,13 +46,13 @@ void XboxUserStep::perform()
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m_task->setAskRetry(false);
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m_task->addNetAction(m_request);
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connect(m_task.get(), &Task::finished, this, &XboxUserStep::onRequestDone);
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connect(m_task.get(), &Task::finished, this, [this, response] { onRequestDone(response); });
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m_task->start();
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qDebug() << "First layer of Xbox auth ... commencing.";
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}
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void XboxUserStep::onRequestDone()
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void XboxUserStep::onRequestDone(QByteArray* response)
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{
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if (m_request->error() != QNetworkReply::NoError) {
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qWarning() << "Reply error:" << m_request->error();
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@ -65,7 +65,7 @@ void XboxUserStep::onRequestDone()
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}
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Token temp;
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if (!Parsers::parseXTokenResponse(*m_response, temp, "UToken")) {
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if (!Parsers::parseXTokenResponse(*response, temp, "UToken")) {
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qWarning() << "Could not parse user authentication response...";
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emit finished(AccountTaskState::STATE_FAILED_SOFT, tr("Xbox user authentication response could not be understood."));
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return;
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