mirror of
https://github.com/PrismLauncher/PrismLauncher.git
synced 2026-06-29 01:54:20 +03:00
build: remove vendored gamemode code
Signed-off-by: Seth Flynn <getchoo@tuta.io>
This commit is contained in:
parent
e2c31569dc
commit
38afa3a94c
8 changed files with 9 additions and 361 deletions
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@ -11,7 +11,7 @@ runs:
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sudo apt-get -y install \
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dpkg-dev \
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ninja-build extra-cmake-modules pkg-config scdoc \
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cmark libarchive-dev libcmark-dev libqrencode-dev zlib1g-dev \
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cmark gamemode-dev libarchive-dev libcmark-dev libqrencode-dev zlib1g-dev \
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appstream libxcb-cursor-dev
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# TODO(@getchoo): Install with the above when all targets use Ubuntu 24.04
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@ -314,6 +314,11 @@ endif()
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find_package(cmark REQUIRED)
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(gamemode REQUIRED IMPORTED_TARGET gamemode)
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endif()
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# Find libqrencode
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## NOTE(@getchoo): Never use pkg-config with MSVC since the vcpkg port makes our install bundle fail to find the dll
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if(MSVC)
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@ -447,7 +452,6 @@ add_subdirectory(libraries/javacheck) # java compatibility checker
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add_subdirectory(libraries/rainbow) # Qt extension for colors
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add_subdirectory(libraries/LocalPeer) # fork of a library from Qt solutions
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add_subdirectory(libraries/gamemode)
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add_subdirectory(libraries/murmur2) # Hash for usage with the CurseForge API
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add_subdirectory(libraries/qdcss) # css parser
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@ -1336,7 +1336,7 @@ else()
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target_link_libraries(Launcher_logic LibArchive::LibArchive)
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endif()
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if (UNIX AND NOT CYGWIN AND NOT APPLE)
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_link_libraries(Launcher_logic
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gamemode
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)
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@ -2,14 +2,6 @@
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This folder has third-party or otherwise external libraries needed for other parts to work.
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## gamemode
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A performance optimization daemon.
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See [github repo](https://github.com/FeralInteractive/gamemode).
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BSD-3-Clause licensed
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## javacheck
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Simple Java tool that prints the JVM details - version and platform bitness.
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@ -1,7 +0,0 @@
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cmake_minimum_required(VERSION 3.15)
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project(gamemode
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VERSION 1.6.1)
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add_library(gamemode)
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target_include_directories(gamemode PUBLIC include)
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target_link_libraries(gamemode PUBLIC ${CMAKE_DL_LIBS})
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@ -1,337 +0,0 @@
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/*
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Copyright (c) 2017-2019, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Feral Interactive nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef CLIENT_GAMEMODE_H
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#define CLIENT_GAMEMODE_H
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/*
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* GameMode supports the following client functions
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* Requests are refcounted in the daemon
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*
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* int gamemode_request_start() - Request gamemode starts
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* int gamemode_request_end() - Request gamemode ends
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
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* destruction, as appropriate. In this configuration, errors will be printed to stderr
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*
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* int gamemode_query_status() - Query the current status of gamemode
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* const char* gamemode_error_string() - Get an error string
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* returns a string describing any of the above errors
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*
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* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
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* handles the request. It is not recommended to make these calls in performance critical code
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*/
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#include <stdbool.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#include <string.h>
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#include <sys/types.h>
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static char internal_gamemode_client_error_string[512] = { 0 };
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/**
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* Load libgamemode dynamically to dislodge us from most dependencies.
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* This allows clients to link and/or use this regardless of runtime.
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* See SDL2 for an example of the reasoning behind this in terms of
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* dynamic versioning as well.
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*/
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static volatile int internal_libgamemode_loaded = 1;
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/* Typedefs for the functions to load */
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typedef int (*api_call_return_int)(void);
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typedef const char* (*api_call_return_cstring)(void);
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typedef int (*api_call_pid_return_int)(pid_t);
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/* Storage for functors */
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static api_call_return_int REAL_internal_gamemode_request_start = NULL;
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static api_call_return_int REAL_internal_gamemode_request_end = NULL;
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static api_call_return_int REAL_internal_gamemode_query_status = NULL;
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static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
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static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
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/**
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* Internal helper to perform the symbol binding safely.
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*
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* Returns 0 on success and -1 on failure
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*/
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__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(void* handle,
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const char* name,
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void** out_func,
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size_t func_size,
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bool required)
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{
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void* symbol_lookup = NULL;
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char* dl_error = NULL;
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/* Safely look up the symbol */
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symbol_lookup = dlsym(handle, name);
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dl_error = dlerror();
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if (required && (dl_error || !symbol_lookup)) {
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snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string), "dlsym failed - %s", dl_error);
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return -1;
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}
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/* Have the symbol correctly, copy it to make it usable */
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memcpy(out_func, &symbol_lookup, func_size);
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return 0;
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}
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/**
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* Loads libgamemode and needed functions
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*
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* Returns 0 on success and -1 on failure
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*/
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__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
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{
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/* We start at 1, 0 is a success and -1 is a fail */
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if (internal_libgamemode_loaded != 1) {
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return internal_libgamemode_loaded;
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}
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/* Anonymous struct type to define our bindings */
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struct binding {
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const char* name;
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void** functor;
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size_t func_size;
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bool required;
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} bindings[] = {
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{ "real_gamemode_request_start", (void**)&REAL_internal_gamemode_request_start, sizeof(REAL_internal_gamemode_request_start),
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true },
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{ "real_gamemode_request_end", (void**)&REAL_internal_gamemode_request_end, sizeof(REAL_internal_gamemode_request_end), true },
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{ "real_gamemode_query_status", (void**)&REAL_internal_gamemode_query_status, sizeof(REAL_internal_gamemode_query_status), false },
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{ "real_gamemode_error_string", (void**)&REAL_internal_gamemode_error_string, sizeof(REAL_internal_gamemode_error_string), true },
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{ "real_gamemode_request_start_for", (void**)&REAL_internal_gamemode_request_start_for,
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sizeof(REAL_internal_gamemode_request_start_for), false },
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{ "real_gamemode_request_end_for", (void**)&REAL_internal_gamemode_request_end_for, sizeof(REAL_internal_gamemode_request_end_for),
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false },
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{ "real_gamemode_query_status_for", (void**)&REAL_internal_gamemode_query_status_for,
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sizeof(REAL_internal_gamemode_query_status_for), false },
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};
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void* libgamemode = NULL;
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/* Try and load libgamemode */
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libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
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if (!libgamemode) {
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/* Attempt to load unversioned library for compatibility with older
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* versions (as of writing, there are no ABI changes between the two -
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* this may need to change if ever ABI-breaking changes are made) */
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libgamemode = dlopen("libgamemode.so", RTLD_NOW);
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if (!libgamemode) {
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snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string), "dlopen failed - %s", dlerror());
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internal_libgamemode_loaded = -1;
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return -1;
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}
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}
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/* Attempt to bind all symbols */
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for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
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struct binding* binder = &bindings[i];
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if (internal_bind_libgamemode_symbol(libgamemode, binder->name, binder->functor, binder->func_size, binder->required)) {
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internal_libgamemode_loaded = -1;
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return -1;
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};
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}
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/* Success */
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internal_libgamemode_loaded = 0;
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return 0;
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}
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/**
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* Redirect to the real libgamemode
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*/
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__attribute__((always_inline)) static inline const char* gamemode_error_string(void)
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{
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/* If we fail to load the system gamemode, or we have an error string already, return our error
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* string instead of diverting to the system version */
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if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
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return internal_gamemode_client_error_string;
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}
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return REAL_internal_gamemode_error_string();
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}
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/**
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* Redirect to the real libgamemode
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* Allow automatically requesting game mode
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* Also prints errors as they happen.
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*/
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#ifdef GAMEMODE_AUTO
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__attribute__((constructor))
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#else
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__attribute__((always_inline)) static inline
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#endif
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int gamemode_request_start(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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if (REAL_internal_gamemode_request_start() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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return 0;
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}
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/* Redirect to the real libgamemode */
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#ifdef GAMEMODE_AUTO
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__attribute__((destructor))
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#else
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__attribute__((always_inline)) static inline
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#endif
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int gamemode_request_end(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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if (REAL_internal_gamemode_request_end() < 0) {
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#ifdef GAMEMODE_AUTO
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fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
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#endif
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return -1;
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}
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return 0;
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_query_status(void)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_query_status == NULL) {
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snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string),
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"gamemode_query_status missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_query_status();
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_request_start_for == NULL) {
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snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string),
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"gamemode_request_start_for missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_request_start_for(pid);
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_request_end_for == NULL) {
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snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string),
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"gamemode_request_end_for missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_request_end_for(pid);
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}
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/* Redirect to the real libgamemode */
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__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
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{
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/* Need to load gamemode */
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if (internal_load_libgamemode() < 0) {
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return -1;
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}
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if (REAL_internal_gamemode_query_status_for == NULL) {
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snprintf(internal_gamemode_client_error_string, sizeof(internal_gamemode_client_error_string),
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"gamemode_query_status_for missing (older host?)");
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return -1;
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}
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return REAL_internal_gamemode_query_status_for(pid);
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}
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#endif // CLIENT_GAMEMODE_H
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@ -15,12 +15,8 @@
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tomlplusplus,
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zlib,
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msaClientID ? null,
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gamemodeSupport ? stdenv.hostPlatform.isLinux,
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libarchive,
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}:
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assert lib.assertMsg (
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gamemodeSupport -> stdenv.hostPlatform.isLinux
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) "gamemodeSupport is only available on Linux.";
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let
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date =
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@ -83,7 +79,7 @@ stdenv.mkDerivation {
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tomlplusplus
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zlib
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]
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++ lib.optional gamemodeSupport gamemode;
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++ lib.optional stdenv.hostPlatform.isLinux gamemode;
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cmakeFlags = [
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# downstream branding
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@ -51,7 +51,7 @@ assert lib.assertMsg (
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) "textToSpeechSupport only has an effect on Linux.";
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let
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prismlauncher' = prismlauncher-unwrapped.override { inherit msaClientID gamemodeSupport; };
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prismlauncher' = prismlauncher-unwrapped.override { inherit msaClientID; };
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in
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symlinkJoin {
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