fix: don't return instance if creation didn't succeed

Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
This commit is contained in:
Octol1ttle 2026-02-02 19:42:56 +05:00
parent 4afbd9da01
commit 31971b2746
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@ -487,7 +487,10 @@ std::unique_ptr<MinecraftInstance> FlameCreationTask::createInstance()
inst->copyManagedPack(*instance);
}
return instance;
if (did_succeed) {
return instance;
}
return nullptr;
}
void FlameCreationTask::idResolverSucceeded(QEventLoop& loop)